Game modes
Easy, Normal, Hard and Extreme compared.
Comparison
| Mode | Combat XP | Skilling XP | Drop bonus | PvP max hit | Time to PK-ready |
|---|---|---|---|---|---|
| Easy | 160x | 27x | none | none | about 1 hour |
| Normal | 80x | 22.5x | +10% | +3% | about 2 hours |
| Hard | 20x | 18x | +25% | +6% | about 8 hours |
| Extreme | 5x | 13.5x | +30% | +8% | about 32 hours |
- Everyone starts at level 1. Nobody can set their own levels.
- The PvP max hit bonus only counts when you hit another player.
- The drop bonus works on monsters in the Wilderness and on bosses (the custom bosses, the Wilderness bosses, KBD and the God Wars generals). It improves their drop tables, boss pets, revenant drops and Armory weapon drops. It doesn't affect mystery boxes, the Blood chest or market loot.
- The choice is permanent.
::modeshows your mode and its perks.
Which one should I pick?
- Easy if you want to PK or boss as soon as possible.
- Normal for a balanced start with a small drop and PvP edge.
- Hard or Extreme if you enjoy the grind - your drops and PvP hits are better for the whole life of the account.
Numbers on this wiki come from the server itself. If something in game looks different, the game is right - tell us on Discord or with ::bug.