Adventure Guide
The in-game Adventure Guide (::adventure): every command, training, bosses, Slayer and more.
About
This is the same guide players open in game with ::adventure (or ::ag). In game every entry with a place has a Teleport button.
Getting started
What Goopy's RSPS is, where everything is at home and how to get around.
| What | |
|---|---|
| Welcome to Goopy's RSPS | Everything here is earned - there is no item spawning. Custom bosses, a T0 to T10 weapon ladder, Slayer and Blood Slayer contracts, a player-run Trading Post, the Battle Pass and the Donator Isle for donators. |
| Easy 160x combat XP - about 1 hour to PK-ready stats | No perks - the quickest way into PvP. You pick your mode once, on your first login - the choice is permanent. ::mode shows yours. |
| Normal 80x combat XP - about 2 hours to PK-ready stats | +3% PvP max hit, +10% drop rate on Wilderness monsters and bosses. You pick your mode once, on your first login - the choice is permanent. ::mode shows yours. |
| Hard 20x combat XP - about 8 hours to PK-ready stats | +6% PvP max hit, +25% drop rate on Wilderness monsters and bosses. You pick your mode once, on your first login - the choice is permanent. ::mode shows yours. |
| Extreme 5x combat XP - about 32 hours to PK-ready stats | +8% PvP max hit, +30% drop rate on Wilderness monsters and bosses. You pick your mode once, on your first login - the choice is permanent. ::mode shows yours. |
| Home: Kourend Castle | ::home brings you to the castle square. The rejuvenation pool beside the spawn restores hitpoints, prayer, special attack and run energy and cures poison. Bank chests stand south-west of the spawn and a few steps north-west of it. |
| North of the spawn | North-east: the shops (Consumables, Melee, Ranged, Magic, Runes, Pure Shop) and the Goop enchantment table. Just north of the bank chests: the Goopy Store Keeper and the Goopy Token Store. North-west: the Trading Post Clerk (player market). |
| Around the spawn | The Goopy Guide stands 3 steps north and the Weapon Master 2 west. West of the Goop King monument, in the west doorway, is the Season Herald (Battle Pass), between the AFK tree and the AFK fishing spot. North-west: the Altar of the Occult (spellbooks). |
| West and south | West: the General Store, Skilling Supplies south-west. South: the Make-over mage, the Vote Shop and, at the gate, the prayer altar between two incense burners. South-east: the Slayer masters, the Blood chest and the Well of Goodwill. East: two portals. |
| AFK spots and the AFK shop | The AFK tree and the AFK fishing spot (west side) never run out: chop or fish there for a little XP and an AFK ticket every 5 minutes, no clicking. The AFK Ticket Trader sells supplies, boxes, Goopy herbs and a $5 bond (one a week). |
| Incense burners | Use a Goopy herb (from the AFK Ticket Trader) on an incense burner at the south gate: +10% skilling XP for everyone for 5 minutes, per burner lit. A bigger XP boost (Double XP) counts instead while it runs. |
| World Boss and Event portals | The east courtyard has two portals: the World Boss portal (the boss's status and a teleport near it) and the Event portal, which takes you to the holiday event that is running (Halloween, Christmas) and is closed between events. |
| Halloween: the Goop-o'-Lantern Harvest | Every Halloween (1 Oct - 7 Nov) the Event portal goes to the Hollow Patch east of Canifis. Get a free pitchfork from Old Hob, then kill the goop creatures and smash ripe pumpkins for Goopy Halloween tokens. ::halloween opens the Harvest screen. |
| The Goop-o'-Lantern | Every Harvest kill by anyone fills the Harvest Moon. When it is full, the Goop-o'-Lantern rises in the Moonlit Ring - only pitchforks hurt it. Spend tokens on pitchfork upgrades (tiers 1 to 5) and the Gourd Cache. |
| The Super Duper Fucking Cabbage | Every boss kill drops a Fucking cabbage. Offer them on the Compost Heap north of Rimmington (::cabbage teleport). A full heap raises the Super Duper Fucking Cabbage: any weapon works and every helper rolls their own loot. |
| Getting around | Your spellbook's teleport buttons open the teleport screen: bosses, monsters, the Wilderness, minigames, a spot for every skill and the cities, with favourites and recent places. Wilderness places ask you to confirm first. |
| Starter tasks | ::starter shows six early goals: buy a weapon, kill 10 rock crabs, steal from a market stall, reach combat level 20, kill a Pit Warden and vote once. Each pays coins (the Pit Warden a Blood key) and finishing all six adds a Blood Mystery Box. |
| The guided tour | Talk to the Goopy Guide, 3 steps north of the spawn, or type ::tour for the guided tour of Goopy's RSPS. |
| Need help? | ::staff lists the staff who are online, ::discord opens the Discord and ::bug (what happened) sends a bug report to the staff. |
Commands
Every command a player can use, by category. Donator commands are marked.
| What | |
|---|---|
| How commands work | Type :: and the command in the chat box, for example ::home. Words in (round brackets) are values you fill in, [square brackets] are optional. Commands marked Donator, Super or Uber need that rank. |
::commands | Lists the main player commands in your chat box. Also: ::cmds, ::help. |
::adventure [section] | Opens the Adventure Guide: every player command, training, weapon tiers, bosses, Slayer, PvP, money making, the Battle Pass, donator ranks and the rules. Add a section to jump to it. Also: ::ag, ::adventureguide. Older clients get a short chat-box version. Examples: ::adventure, ::ag slayer, ::ag commands. |
::welcome | Opens the welcome window again. Not while you're busy (another window open, trading, and so on). |
::tutorial | Opens the guided tour of Goopy's RSPS. An account that hasn't picked a game mode yet is asked to pick one first. Also: ::tour. Example: ::tour. |
::quiz [optout] | Opens the Goopy Command Quiz: type the key starter commands in chat to tick them off. Finishing pays 25M coins and a Blood key - once per account and once per connection (IP). ::quiz optout skips it (no reward). Also: ::commandquiz. Older clients get the list in the chat box. Examples: ::quiz, ::quiz optout. |
::starter | Shows your starter tasks - six early goals that pay coins or a Blood key - and your progress. Finishing all six pays a bonus. Also: ::startertasks. |
::mode | Shows your game mode (Easy, Normal, Hard or Extreme) and its perks. Accounts that haven't chosen yet are asked to pick one. |
::changepassword (new password) | Changes your account password to the text after the command. The new password is shown in your chat box. 4 to 19 characters. Example: ::changepassword myNewPass. |
::gloriamodel [on|off] | Chooses Gloria's look at the end of her Welcome Tour: censored (default) or the server's custom model, if the owner switched one on. Plain ::gloriamodel shows your choice. Adults only: turning it on asks you to confirm you are 18+ (once). Examples: ::gloriamodel, ::gloriamodel off. |
::trainingsword | Gives you a new Training sword if you don't have one in your inventory, equipment or bank. It needs no level, attacks fast and can't be traded or dropped. Also: ::tsword. Example: ::tsword. |
::novice | Gives you any novice weapon you don't have yet: Goopy sling (no ammo needed), Goopy sprout wand (free Air and Mind runes), Goopy club (heals you a little). No level needed; they can't be traded or dropped. Also: ::noviceweapons. |
::bug (what happened) | Sends a bug report, with your position, to the staff. Also: ::report. At least 5 characters, cut at 300. One report a minute. Example: ::bug the teleport window won't close. |
::ask (question) | Asks Goopy AI, the in-game AI helper, a question about the game. The answer appears in your chat box. Also: ::ai. While it's being tested only staff can use it. Up to 20 questions a day, one every 15 seconds. Not while muted. Example: ::ask how do I make a goop tonic. |
::jailtime | Shows how long is left on a jail sentence. It works in jail, like ::commands, ::vote and a few others. |
::empty confirm | Deletes EVERY item in your inventory. This can't be undone. ::empty on its own only asks first. Not in the Wilderness, the Duel Arena, combat or while busy. Examples: ::empty, ::empty confirm. |
::home | Teleports you home to the Kourend Castle square. Normal teleport rules: not in jail, while busy, while teleblocked in the Wilderness or above level 20 Wilderness. |
::edge | Teleports you to Edgeville, the old home next to the Wilderness ditch. Also: ::edgeville. Normal teleport rules. |
::revs | Teleports you to the Blood revenants in level 19 Wilderness. Other players can attack you there. Also: ::revenants. Normal teleport rules. Wilderness: you can lose items. |
::gemcrab | Teleports you to the Gemstone Crab and starts attacking it (next to it, it just attacks). The crab never fights back - AFK combat training. Voters only: each vote claim (::claimvote) unlocks it for 12 hours. Also: ::gemstonecrab, ::crab. Normal teleport rules. Needs a vote claimed in the last 12 hours. |
::dragons [progress] | Shows your Dragon Trial progress and takes you to the dragon field in Hosidius: green, bronze, red, iron, black, steel and mithril dragons - each kind unlocks after 25 kills of the one before. ::dragons progress only shows it. Also: ::dragontrial. Normal teleport rules. Examples: ::dragons, ::dragons progress. |
::queen | With a Queen's summons (25 mithril dragon kills in the Dragon Trial) it takes you to the safe area of the Queen Dragon's garden - walk south to fight her or take the portal out. Without one it shows how far you are. Normal teleport rules. Needs a Queen's summons. |
::raids | Teleports you to the Chambers of Xeric entrance on Mount Quidamortem. Click the entrance to raid solo or with a party of up to 5. Also: ::cox. Normal teleport rules. Examples: ::raids, ::cox. |
::tob | Teleports you to the Theatre of Blood entrance in Meiyerditch. Enter the portal to raid solo or with a party of up to 5. Normal teleport rules. |
::toa | Teleports you to the Tombs of Amascut entrance at the Jaldraocht pyramid in the Kharidian desert. Enter the tunnel to raid solo or with a party of up to 5 (::raid start toa, ::raid create toa). Also: ::tombs. Normal teleport rules. Examples: ::toa, ::tombs. |
::skilling | Opens the Skilling teleports: one spot for every skill, each with its own merchant. Also: ::skill, ::oasis. |
::castle | Teleports you into Goopy Castle (inside Kourend Castle, next to home): an AFK skilling zone of five rooms. Skill in a room and beat its mini boss to open the next. Inside the castle it shows your room progress. Also: ::goopycastle. Normal teleport rules. |
::grounds | Teleports you to the small skilling grounds by Edgeville. Normal teleport rules. |
::market | Opens the Trading Post, the player market. Buy and sell offers are in coins and keep filling while you're offline. Also: ::tradingpost, ::tp. Not in the Wilderness or in jail. |
::auction | Goopy's Auction House: auction items (Goopy bonds too) to the highest bidder, or bid on others'. Bids only, no fee, 12/24/48 hours. Outbid coins and won items wait in your collection box. Also: ::ah, ::auctions, ::auctionhouse. Not in the Wilderness, in combat, while busy or in jail. Examples: ::auction, ::auction collect, ::auction status. |
::collect | Collects what your Trading Post offers earned. Not in the Wilderness. |
::price (item name) | Shows an item's Trading Post price history: last trade, averages, range and best offers. Also: ::pc. Example: ::price abyssal whip. |
::sellbm (amount|all) | Sells blood money from your inventory to the Blood Money Broker for 500 coins each. Players often pay more on the Trading Post. Also: ::sellbloodmoney. Not in the Wilderness or while busy. Examples: ::sellbm all, ::sellbm 500. |
::guide [page] | Opens the money making guide. Add a page number to jump to it. Also: ::moneyguide, ::money, ::moneymaking. Examples: ::guide, ::guide 3. |
::daily [reroll (1-3)] | Shows today's three daily tasks (they reset at 00:00 UTC); finishing all three pays a Blood Mystery Box. ::daily reroll (1-3) swaps one unfinished task, once a day. Also: ::dailies, ::tasks. Examples: ::daily, ::daily reroll 2. |
::squeal [odds | info] | Spins the Squeal of Fortune: a free spin every day (resets at 00:00 UTC), a bonus spin every 7th day in a row and a 2nd daily spin for active subscribers. ::squeal odds shows every reward's chance. Also: ::sof, ::squealoffortune. Unlocks after 30 minutes of play. One daily spin per connection. Examples: ::squeal, ::squeal odds, ::sof info. |
::odds [box] | Shows the exact odds of every mystery box, the Subscriber Crate and the Blood chest. Add a name (donator, blood, goopy, crate, chest) for every reward's chance. Also on goopyrsps.com/odds. Also: ::boxodds, ::boxinfo, ::boxes. Examples: ::odds, ::odds goopy, ::odds chest. |
::openall [amount] | Opens up to 100 mystery boxes from your inventory at once. Not while busy or teleporting. Examples: ::openall, ::openall 10. |
::vote | Opens the vote page. After voting, type ::claimvote for your rewards. |
::claimvote | Collects your vote rewards (coins and Vote Points). Also: ::voted. A short wait between checks. |
::votepoints | Shows your Vote Points. |
::voteshop | Opens the Vote Shop, where you spend Vote Points. Not in the Wilderness or while busy. |
::plat [all|amount] | Turns inventory coins into platinum tokens (1 token = 1,000 coins) to carry past the coin limit. Amount in coins (e.g. 250m); under 1,000 stays as coins. Coins on a banker or bank booth do the same. Also: ::platinum. Not while busy (trading, banking, another window open). A token stack holds at most 2,147,483,647 tokens. Examples: ::plat, ::plat 250m. |
::coins [all|amount] | Turns platinum tokens in your inventory back into coins (amount in coins, e.g. 50m), as many as fit under the 2,147,483,647 coin limit. Using tokens on a banker or bank booth does the same. Not while busy. Tokens that don't fit stay as tokens. Examples: ::coins, ::coins 50m. |
::pouch | Gives you a Goopy pouch if you have none, else shows its Goopy tokens. Use tokens on it to store them; right-click to withdraw. Tokens are saved on your account (a lost pouch keeps them) and upgrades can spend them directly. Also: ::goopypouch. One pouch at a time (inventory or bank). Can't be filled in the Wilderness or during combat. |
::skull | Gives you a white skull for 5 minutes. While skulled you keep no items when you die in the Wilderness (1 with Protect Item). Outside the Wilderness you always keep everything. Not in combat. |
::redskull | Gives you a red skull for 30 minutes: you keep no items when you die in the Wilderness and can't use Protect Item. Outside the Wilderness you always keep everything. Not in combat. |
::bounty (player name) (amount) | Puts a blood money bounty on an online player. The server holds it; whoever kills them takes the pot minus 5%. At least 1,000 blood money, from your inventory. Use _ for spaces in names. Not on yourself or your own connection. Examples: ::bounty goopy 5000, ::bounty big_goop 1000. |
::bounties | Lists the bounties on players right now. |
::kdr | Says your kill/death ratio out loud in public chat. |
::maxhit [player name] | Shows your current melee max hit, or an online player's. Also: ::mh. Examples: ::maxhit, ::mh goopy. |
::bosses | Lists the bosses by difficulty, with the Wilderness level of the Wilderness ones. Teleports ) Bosses takes you to them. |
::drops (npc name) | Shows a monster's full drop table with exact chances. Examples: ::drops king goopy, ::drops rock crab. |
::slayer [tele|reroll [boss|monster]] | Shows your Slayer task, points and streak. ::slayer tele takes you to your task (or the Slayer dungeon); ::slayer reroll gives a new task of the same difficulty - free, unlimited, keeps your streak (add boss or monster). Also: ::slay. ::slayer tele: normal teleport rules. Examples: ::slayer, ::slayer tele, ::slayer reroll boss. |
::task | Shows your Blood Slayer contract, points and streak. Also: ::bloodslayer. |
::luck | Shows the luck bonus your following pet gives on rare drops, Blood keys and chest rewards. |
::vials | Empty vials drop automatically after your last potion dose. Type ::vials to keep them in your inventory instead (type it again to switch back). |
::worldboss [rewards] | The World Boss, Hollowhearth: where it is, its hitpoints and phase - or the countdown to the next one (every 2 hours, 5-minute warning). ::worldboss rewards lists the reward tiers. The portal at home takes you near it. Also: ::wb. It lives in level 19+ Wilderness (multi-combat round it): PvP rules apply. Every eligible helper rolls their own loot; one reward per connection per kill. Examples: ::worldboss, ::wb rewards. |
::cabbage [teleport|odds] | The Compost Heap: how full it is, how many Fucking cabbages you offered, and whether the Super Duper Fucking Cabbage is rising. ::cabbage teleport goes to the cabbage field north of Rimmington; ::cabbage odds lists the loot. Every boss kill drops a Fucking cabbage. Every eligible helper rolls their own loot, one per connection. Examples: ::cabbage, ::cabbage teleport, ::cabbage odds. |
::lockxp | Turns experience gain on or off for every skill (a toggle). The chat box says whether the lock is on. |
::reset confirm | Sets ALL your stats back to level 1 (Hitpoints 10), for example to make a pure. It can't be undone; plain ::reset only explains. Take off all your equipment first. Not in the Wilderness, combat or while busy. |
::house [build|leave] | Your Construction house: building mode on/off, send visitors out, leave. Outside it says where the house portal is (Rimmington) and how many rooms you have. ::house build switches building mode. Also: ::poh. Building mode only in your own house. Examples: ::house, ::house build. |
::afk | The AFK spots at home (the AFK tree and the AFK fishing spot, west side): how long until your next AFK ticket, how many you have, how many $5 bonds you can still buy this week, and whether the incense burners are lit. Tickets come only while you chop or fish at an AFK spot: 1 every 5 minutes. |
::staff | Lists the staff who are online. Also: ::staffonline. |
::discord | Opens the Goopy's RSPS Discord invite in your browser and shows the link in chat (older clients get only the link). |
::dc (message) | Talks with the Goopy's RSPS Discord: your message goes to the #game-chat channel there and is shown in game to everyone with Discord chat on. Messages from #game-chat show up in your chat box as [Discord] Name: message. Also: ::discordchat. After 30 minutes of play time (not for staff). One message every 3 s, up to 150 characters, no links. Not while muted or jailed. Example: ::dc hello from the Wilderness. |
::dctoggle | Hides or shows the Discord chat ([Discord] lines) in your chat box. It is on for everyone at first and the setting is saved with your account. |
::linkdiscord | Gives you a one-time code. In the Goopy's RSPS Discord, type /link and enter it: you get the Verified and donator roles there (kept in step with your rank), and Discord giveaway prizes come to this account. Also: ::discordlink. The code works once and expires after 10 minutes. Only while the Discord bot is switched on. |
::unlinkdiscord | Unlinks your account from Discord; the Verified and donator roles there are removed. /unlink in Discord does the same. |
::event | Enters the Goopy giveaway. Also: ::giveaway. |
::refer (name) | Names the friend who brought you to Goopy's RSPS, so you both get referral rewards once you reach the goal. Only in your first 3 days. Example: ::refer goopy. |
::referrals | Shows your referral progress. Also: ::referral. |
::timeplayed | Says your total play time out loud in public chat. |
::creationdate | Says the date you started playing out loud in public chat. |
::halloween | Opens the Goop-o'-Lantern Harvest screen (the Harvest Moon, your pitchfork and its upgrades, the Harvest set, the Gourd Cache) and shows how many haunted pumpkins are out. Older clients get the same in chat. The Harvest runs during Halloween (1 October - 1 November). |
::christmas [go|door|claim|shop] | Opens the Christmas window (your level, King Frostbane's timetable, daily tasks, advent calendar, community goals). go travels to the Frozen Kingdom, door opens an advent door, claim claims community rewards. Also: ::xmas. The Christmas event runs 2 November - 31 December. Talk to Santa at home first to open the Frozen Kingdom. Examples: ::christmas, ::christmas go, ::christmas door. |
::raid [create|invite (name)|join (leader)|leave|kick (name)|start|info] | Raid parties (Chambers of Xeric): make a party, invite up to 4 friends, start at the entrance (alone = solo). Each party gets private chambers; boss hitpoints grow with the party. Dying is safe. ::raid info shows your chest odds. Start at the raid entrance with every member there. Combat level 90+ for the Chambers of Xeric. Examples: ::raid, ::raid invite goop, ::raid start, ::raid info. |
::casino | Teleports you to the Goopy Casino's grand entrance (its own underground hall; the exit portal there takes you home). Stakes are blood money and the server holds both stakes. Normal teleport rules. |
::gamble | Shows the casino commands and how the games work. Also: ::casinohelp. |
::casinomenu | Opens the casino lobby: blackjack, 55x2 and flower poker with their rules and exact odds, challenges (send, answer, cancel), open hosts, your casino stats and recent games. Also: ::casinolobby. Needs the current client (older clients get the casino help instead). |
::dice (name) (amount) | Challenges a player to a dice duel for blood money: both roll 1-100, highest wins. (::duel is the same casino game, not the Duel Arena.) Also: ::duel. Amounts like 50000, 250k or 1.5m. Example: ::dice goopy 250k. |
::fp (name) (amount) | Challenges a player to flower poker for blood money (each player plants 5 mithril seeds). Also: ::flowerpoker. Example: ::fp goopy 1m. |
::55x2 (host) (amount) | Plays 55x2 against a host: whoever has a dice bag hosts. Also: ::55. Example: ::55x2 goopy 100k. |
::bj (host) (amount) | Plays blackjack against a host who has a dice bag. Use ::hit and ::stand. Also: ::blackjack. Example: ::bj goopy 100k. |
::hit | Blackjack: take another card. |
::stand | Blackjack: keep your hand. |
::split | Blackjack: split your first two cards of the same value into two hands (a second stake from your inventory). Only at a host's 2x or 4x table cover, once per game. |
::double | Blackjack: double down on your first two cards - one more stake, exactly one more card, then the hand stands. Only at a host's 2x or 4x table cover. |
::accept [name] | Accepts a casino challenge. Example: ::accept goopy. |
::decline | Declines a casino challenge. |
::host [basic|2x|4x] | Turns your casino host advert on or off (you need a dice bag to host). With a table cover it sets your blackjack cover and hosts. Examples: ::host, ::host 4x. |
::tablecover [basic|2x|4x] | Your blackjack table cover as a host: you put up 2x or 4x the stake per game so players can split or double down (Basic = neither). What isn't used comes back. 2x and 4x need a Goopy dice bag. Example: ::tablecover 4x. |
::hosts | Lists the casino hosts. |
::gamblestats [name] | Shows casino stats - yours, or another player's. Also: ::gstats. Example: ::gstats. |
::topgamblers | Shows the top casino players. |
::gambleclaim | Collects Goopy Dealer winnings or refunds that didn't fit in your bank (bank first, then your inventory). They are also delivered automatically when you open your bank or log in. Also: ::claimgamble. Only for winnings the Goopy Dealer couldn't bank. |
::redemption | Your casino redemption. If you lost almost everything at the casino, the Bankruptcy Wizard offers one fight against The Debt Collector for a share of your loss back - this brings him back while his offer is open, or shows how it ended. The offer lasts an hour and comes at most once a day. Not in the Wilderness. During the fight only ::redemption and the help commands work. |
::store | Opens the Goopy Store, where you spend store credits. Also: ::donate. Not in the Wilderness or while busy. |
::credits | Shows your store credits and total spent. |
::bonds | Explains Goopy bonds: $5 to $100, fully tradeable; redeem one to turn it into that many credits on your own account. |
::claim | Collects your purchases from the website store. Wait a few seconds between claims. |
::sub | Shows your Goopy Subscription: days of perks left, months in a row and paid months until the next Pet mystery box. Not subscribed? It shows the price and every perk. Also: ::subscription, ::subscribe. |
::bonuses | Shows your paid account bonuses (PvM damage, luck, Slayer points, token drops, pet materials, skilling XP, skilling task points): what your permanent upgrades, boosters, subscription and donator rank each give, and the total that applies after the caps. |
::boosters | Lists your running boosters: their bonus, how much active time is left and what they add after the caps. Booster time only runs while you're online and active. Booster time pauses after 5 minutes without doing anything and while AFK skilling. |
::donator [zones|prestige] | Opens the Donator Hub: the three ranks with their perks and the Donator Isle areas. Ranks are optional. Also: ::dhub, ::donatorhub. Older clients get a chat-box summary. Examples: ::donator, ::dhub zones. |
::dz [1|2|3|hub|grove|keep|court] | Donators: the Donator Isle - ::dz 1 the Donator Hub, ::dz grove the Emerald Grove, ::dz 2 the Amethyst Keep (Super+), ::dz 3 the Golden Court (Uber). Without a rank it shows what the isle offers. Also: ::dzone, ::donatorzone. Teleporting needs a donator rank (and the zone's rank). Normal teleport rules. Examples: ::dz, ::dz 2. |
::yell (message) | Sends a message to every player. Wait between yells: Donator 40s, Super 25s, Uber 10s. An active Goopy Subscription also unlocks it. Needs a donator rank. Not while muted. Example: ::yell anyone up for King Goopy?. |
::bank | Opens your bank anywhere. Needs Uber Donator. Not in the Wilderness, jail, while under attack or in a duel. |
::progression | Opens the Weapon Progression guide: the T0-T10 weapons, where they drop, the recommended combat level and teleports. Also: ::tiers, ::weapontiers. Older clients get one chat line per tier. Example: ::tiers. |
::enchant | Opens Goop Enchanting: every weapon upgrade chain with its cost and level needs. Enchant from the window anywhere with the weapon on you, the tokens (inventory or pouch) and the coins. Same costs as the table. Also: ::enchanting. Not in the Wilderness or while busy. Older clients get the enchant offer for your weapon in a dialogue. |
::quest [start|hint|rematch] | The Goopy Quest: Heart of the Goop journal - your chapter, the next step, a checklist and a hint. ::quest start opens the Goopy Guide's offer, ::quest rematch (after the quest) visits the Heart. Nobody has to do the quest. Also: ::goopyquest. The rematch: not in the Wilderness or during a fight; 2 free inventory slots. Examples: ::quest, ::quest hint. |
::armour [claim [melee|range|mage]] | Opens the Evolving Armour screen: each set's tier, level, XP, T1-T10 roadmap and next upgrade cost, and the tracker toggle. ::armour claim gets your free melee, range and mage sets (once per account) or a lost piece back free. Also: ::armor. Claiming needs a free inventory slot per piece. A piece is only given again when you have none of it anywhere (worn, inventory or bank). Examples: ::armour, ::armour claim. |
::prestige [skill|list] | Opens Skill prestige. At 99 a skill can reset to level 1 for a permanent bonus (max 10 each): combat skills hit harder and add drop rate + luck; others give more XP (gathering: extra resources). ::prestige (skill) does one. Needs 99 and a 99's worth of XP trained since the last prestige (set levels don't count). Not in combat or the Wilderness. Examples: ::prestige, ::prestige strength. |
::log | Opens your collection log. Finished pages give a one-time reward. Also: ::collectionlog, ::clog. Not while busy. |
::bp [claim [level] [free|premium]] | Opens the Battle Pass (older clients: a chat summary). ::bp claim claims every reward that's ready; ::bp claim (level) [free|premium] claims one. Also: ::battlepass. Examples: ::bp, ::bp claim. |
::bpchallenges | Lists your daily and weekly Battle Pass challenges while a season is running. Also: ::bpc. Example: ::bpc. |
::bptitle [name|off] | Lists your season titles, or shows one above your name (::bptitle off removes it). Examples: ::bptitle, ::bptitle off. |
::bpemote [name] | Lists your season emotes, or plays one. Example: ::bpemote. |
::lb [boss|slayer|pvp|armour] [season] | Weekly leaderboards: your place on each board, or a board's top 10. Add 'season' for the season total. Reset Monday 00:00 UTC; the top 3 win a title for the next week. Also: ::leaderboard, ::leaderboards. PvP kills follow the Battle Pass anti-farm rules. Examples: ::lb, ::lb boss, ::lb pvp season. |
::lbtitle [name|off] | Lists the weekly leaderboard titles you won (they last one week), or shows one above your name (::lbtitle off removes it). Cosmetic only; ::bptitle lists them too. Only while the title is running (the week after you won it). Examples: ::lbtitle, ::lbtitle off. |
::achievements [category|name|claim (name|all)] | Opens the Achievements window: progress and reward of every achievement. Completed ones wait there: press Claim or Claim all for the points and title. Chat: ::ach (category|name), ::ach claim (name|all). Also: ::ach. PvP kills follow the Battle Pass anti-farm rules; bots never count. Examples: ::achievements, ::ach bossing, ::ach First Blood, ::ach claim all. |
::titles [name|off|list] | Opens the Titles screen: every title you own, in its colour. Click one to wear it, right-click for Wear / Remove, or press No title. ::titles (name) wears one, ::titles off removes it, ::titles list lists them in chat. Cosmetic. Older clients get the list in the chat box. Examples: ::titles, ::titles Goop Initiate, ::titles off, ::titles list. |
::events | Server events: what's running now (Double XP Weekend, Boss Rush Hour, Wilderness Hot Zone, Slayer Surge...) and the next 5, with the UTC start time and a countdown. Also on the website's Events page. Bots never get event bonuses; two events never stack the same bonus (the bigger one counts). |
::well | The Well of Goodwill at home: how full each pot is (Double XP, +10% drop rate, Double Slayer points) and what is on. Search the well to donate - a full pot turns its boost on for everyone for an hour. Also: ::wellofgoodwill. Donated coins are gone for good. A boost never stacks with an event's same bonus (the bigger one counts) and waits while an event already gives as much. |
::wardrobe [set (slot) (item) | clear (slot|all)] | Cosmetic looks you've unlocked: ::wardrobe lists them, ::wardrobe set (head|cape|body|legs|weapon) (item) wears one over your gear, ::wardrobe clear removes it. Your stats never change. Examples: ::wardrobe, ::wardrobe clear all. |
::weapon | Describes the special attack and passive of the Goopy weapon you're wielding. Also: ::weaponinfo. |
::dps | Your attack speed (ticks and seconds), max hit, accuracy and estimated DPS against a dummy (150 Defence/Magic) and the monster you're fighting, from the real combat numbers. Also on the Equipment Stats screen. An estimate of normal hits: specials, bolt effects, the Slayer helmet, boss damage caps and healing are not counted; PvP is not estimated. |
::special | Arms or disarms your weapon's special attack - needed for Goopy magic weapons, whose attack tab has no special bar. Also: ::sp. Example: ::sp. |
::charges | Lists the coins loaded into your donator weapons and the Blood rune charges in your Blood weapons. Also: ::charge. |
Training locations
Where to train combat, from your first rock crab to the God Wars Dungeon.
| What | |
|---|---|
| Your Training sword | New accounts get a Training sword: no level needed and it attacks fast - great on rock crabs. ::trainingsword gives you a new one if you lost it. |
| Novice weapons | Bank tab 1 also has three level 1 novice weapons: the Goopy sling (never needs ammo), the Goopy sprout wand (does the work of Air and Mind runes) and the Goopy club (heals you a little). ::novice replaces a lost one. |
| Rock crabs | Rellekka shore. Easy early training for new accounts; tier 1 weapons drop 1 in 10 kills. |
| Gemstone Crab | AFK training on the same shore: it never fights back and stays in one spot (west shore). ::gemcrab takes you to it. |
| Hill giants | Edgeville dungeon. Good mid-level training with big bones. |
| Minotaurs | Stronghold of Security. Tier 2 weapons: 1 in 10 kills drops a halberd, blowpipe or staff. |
| Hobgoblins | Slayer dungeon. Tier 3 weapons (1 in 15) and Big bones. |
| Fire giants | Slayer dungeon, far west. Tier 4 weapons: 1 in 20 kills. |
| Slayer dungeon | Every Slayer task monster by level, rats and skeletons up to abyssal demons. ::slayer tele goes straight to yours. |
| Green dragons Level 10 Wilderness | West dragons. Dragon bones and hides - bring an anti-dragon shield. |
| God Wars Dungeon | Four generals and their armies. Bring a team. |
| Elder chaos druids Level 14 Wilderness - multi-combat | Low Wilderness. Fast kills for prayer and supplies; easy Blood Slayer tasks. |
| Blood revenants Level 19 Wilderness | Graveyard of Shadows. Blood money, Blood keys and PvP artifacts. |
Weapon tiers (T0-T10)
The weapon ladder from the starter kit to T10, and where each tier comes from.
| What | |
|---|---|
| Weapon Progression guide | Weapons come in tiers from T0 (the starter kit) to T10; each tier below says where its weapons drop. The top tiers are upgrades (::enchant, or a Goop enchantment table). The Weapon Master and ::progression show your own progress. |
| Off-hands (dual wield) | An off-hand whip, staff or crossbow in the shield slot attacks monsters on its own next to a one-handed weapon: whip next to the target, crossbow (your bolts) or staff (runes) from range. Never players. Drops: Goorilla, Vexmother, KBD. |
| Rings, gloves and boots | Nine 5-tier lines (melee, magic, ranged). Tiers I-II: Blood chest. III: Fen Matron, Sandmaw Tyrant, Pit Warden. IV: Slagthrone, Blood Jelly. V: ::enchant a tier IV. Three tier Vs make a hybrid. |
| Amulets, shields, books, defenders | Six more 5-tier lines: fury, occult, anguish amulets, ranger shield, mage book, defender. Same sources: tiers I-II Blood chest, III-IV the same bosses, V ::enchant a tier IV. Three tier V amulets make the hybrid amulet. |
| T0 Starter kit Starter kit; rock crabs 1/60 or a rare boss drop | From: Starter kit - Given once to every new account; Rock crabs - Rellekka shore (they sleep as rocks); Gorehorn, the Minotaur Warlord - Crandor. Every new account starts with one weapon for each combat style. Train on rock crabs first - they drop the tier 1 weapons. |
| T1 Rock crabs Combat 18+ - 1/10 - one shared pool; or a rare boss drop | From: Rock Crab - Rellekka shore (they sleep as rocks); Gorehorn, the Minotaur Warlord - Crandor. Open to everyone. One roll per kill picks any of the five weapons. |
| T2 Minotaurs Combat 18+ - 1/10, or a rare boss drop | From: Minotaur - Stronghold of Security (Vault of War); Rotroot - Woods between Lumbridge and Draynor; Ssithra the Venomfang - Karamja jungle. Open to everyone. Halberd, blowpipe or staff: pick your style. |
| T3 Hobgoblins Combat 35+ - 1/15, plus Big Bones; or a rare boss drop | From: Hobgoblins - Slayer dungeon (Taverley); Hobgoblins (God Wars) - God Wars Dungeon; Rimeclaw - Asgarnian Ice Dungeon; The Gloomcap - Woods west of the Champions' Guild; The Chronolith - Ourania cave. Open to everyone. Big Bones come with the weapon roll - bury them for Prayer. |
| T4 Fire giants Combat 55+ - 1/20, or a rare boss drop | From: Fire giant - Slayer dungeon (Taverley), far west; The Fen Matron - Mort Myre swamp; The Pale Reaper - Mort'ton. Open to everyone. Every fire giant kill counts towards waking the Fire Giant King. |
| T5 Fire Giant King Combat 69+ - 1/2 from the King, or a rare boss drop | From: Fire Giant King - Fire giant cave, Slayer dungeon (after 50 kills); Sandmaw Tyrant - Southern Kharidian desert; Grunk the Goop-Slinger - Feldip Hills; Shadowborne Assassin - Smoke devil chamber. Kill 50 fire giants and the Fire Giant King comes for you. Your first boss: a weapon on every second kill. |
| T6 The Pit Warden Combat 78+ - 1/80 - one of three; also a rare boss drop (rate not final) | From: Pit Warden - Lumbridge Swamp; Slagthrone - Death Plateau; The Forgotten King - Giant Mole lair. Open to everyone. Step away from GOOP SLAM and the Pit Quake. The beginner Goopy boss. |
| T7 Blood Jelly Combat 91+ - 1/100 - one of six; also a rare boss drop (rate not final) | From: Blood Jelly - Forgotten Cemetery (Wilderness level 30); The Gravecaller - Shayzien graveyard (Zeah); Gloopeye - Piscatoris fields; Slimetongue - Wilderness level 6, north-east of Edgeville; The Stormforged Titan - Trollheim summit. Open to everyone. The Blood Jelly lives in the Wilderness (single combat); The Gravecaller is outside it. Blood weapons run on Blood Rune charges. |
| T8 Goopy weapons I Combat 95+ - 1/64 - 1/96 direct drop, plus boss tables (rate not final) | From: Old Mother Mire - East of Lumbridge; King Black Dragon - Lair below the Wilderness (lever); Crazy archaeologist - Wilderness; Vexmother - Kalphite hive chamber; The Goorilla - Jungle south of Shilo Village; The Crimson Executioner - Wilderness le... Tier I of every Goopy weapon line. Every tier I weapon can be enchanted to tier II at a Goop enchantment table (home or Edgeville). |
| T9 Goopy weapons II Combat 95+ - Upgrade, or a rare boss drop (rate not final) | From: The Crimson Magistrate - Wilderness (Bandit camp); Venenatis and Vet'ion - Wilderness; Callisto and Chaos Fanatic - Deep Wilderness; Deepmaw - Dagannoth sea cave; The Ooze Wyrm - Mos Le'Harmless swamp; Revenant Dragon - Wilderness level 32, past... Enchant a tier I weapon at a Goop enchantment table (home or Edgeville) (250 Goopy tokens + 15M coins). The direct drop rate is not final yet; the upgrade cost is the existing one. |
| T10 Goopy weapons III Combat 124+ - Upgrade, or a rare boss drop (rate not final) | From: King Goopy - Deep Wilderness; Chaos Elemental - Deep Wilderness; Vel'Zhar - The infernal pit; The Progenitor - Sealed spirit cave; The Cinder Prophet - Wilderness level 46, north of the Lava Maze; Chambers of Xeric - Raid (solo or a group of up t... Enchant a tier II weapon at a Goop enchantment table (home or Edgeville) (750 Goopy tokens + 75M coins). The Twisted bow comes from the Chambers of Xeric. The best weapon of each line - and the Twi... |
| REV Revenant weapons 1/300 (xbow 1/2500, sceptre 1/1500, ether 1/600) (rate not final) | From: Blood revenants - Graveyard of Shadows (Wilderness); Revenant Overlord - Wilderness level 23, above the Graveyard of Shadows; Revenant Dragon - Wilderness level 32, past the revenant bone yard. Open to everyone - the Graveyard and the revenant bosses are in the Wilderness. Extra damage against revenants. The Goopy ether sceptre upgrades at the Goop table (tier II / III). |
| WILD Wilderness boss weapons 1/150 each; new ones 1/60-1/1,200 from own boss (rate not final) | From: Venenatis - Wilderness; Callisto - Deep Wilderness; Chaos Fanatic - Deep Wilderness; Crazy archaeologist - Wilderness; Vet'ion - Wilderness; Slimetongue - Wilderness level 6, north-east of Edgeville; The Crimson Executioner - Wilderness level 29,... Each weapon comes from its own Wilderness boss. +20% damage against Wilderness monsters, Wilderness bosses and revenants. Never against players. The Goopy bone crossbow upgrades at the Goop table (... |
Bosses
Every boss with a teleport. Wilderness bosses are marked - other players can attack you there.
| What | |
|---|---|
| Getting to a boss | The teleport screen's Bosses tab (any teleport spell in your spellbook) lists every boss with a tip and takes you there. ::bosses lists them by difficulty and ::drops (boss name) shows exactly what a boss drops. |
| Gorehorn, the Minotaur Warlord Safe area | The minotaur warlord of Crandor. He gets angrier as he bleeds - when he lowers his horns, step off the marked line and he slams into the ground, dazed. |
| Rotroot Safe area | A goop-rotted treant in the woods between Lumbridge and Draynor. Step off the roots when it shouts ROOTS! and kill its saplings - they heal it. |
| Ssithra the Venomfang Safe area | A venom serpent in the Karamja jungle. Every spit stacks venom - stand in a cleansing spring to wash it off, kill her snakelings and move when she coils. |
| The Gloomcap Safe area | A goop-rotted giant mushroom in the woods west of the Champions' Guild. Magic only. Step off the spore clouds, and burst its Spore pods - it takes half damage while they stand. |
| Rimeclaw Safe area | A frozen giant in the Asgarnian Ice Dungeon. Frost breath at range, crushing blows up close - leave the marked ice and step back from the FROST SLAM. |
| Pit Warden Safe area | Beginner boss in Lumbridge Swamp. Melee and goop throws - step away from GOOP SLAM. |
| The Chronolith Safe area | A clockwork colossus in the Ourania cave. Leave the marked squares before time stops, stand at its side when the pendulum swings and hit it hard to break its rewind. |
| The Fen Matron Safe area | The ghast mother of Mort Myre. Her touch drains prayer, her miasma poisons everyone close to her, and her Bog ghasts heal her - kill them first. |
| The Pale Reaper Safe area | Never stand in front of the scythe: its Harvest heals it for every point it takes. Kill the Pale wisps that feed it and heal when Death marks you. |
| Grunk the Goop-Slinger Safe area | A goop-drunk ogre chieftain in the Feldip Hills who only throws. Pray Missiles when he takes aim at you, and leave the tiles his goop volley lands on. |
| Sandmaw Tyrant Safe area | A house-sized scarab in the southern desert. Hug its shell when the sandstorm comes, run when the sand cracks under you, and squash the Scarablings. |
| Shadowborne Assassin Safe area | It vanishes and strikes the one standing apart - step off the marked tile. At 75/50/25% it splits into shadow clones: find the real one by its smoke. |
| Slagthrone Safe area | Living rock on Death Plateau. Dodge the rockfall; when its skin turns to stone at half health, melee does nothing - switch to magic or ranged. |
| The Forgotten King Safe area | At 80/55/30% he kneels and three Oath knights rise: kill them in the order he names. His style follows the last knight slain, and his decree spares only those in the light. |
| Gloopeye Safe area | A one-eyed goop cyclops in the Piscatoris fields. Melee only. When its eye blazes, stop hitting it - it throws your damage back at you. Step away when it raises its club. |
| Old Mother Mire Safe area | Kill her Mire spawn fast; she takes half damage while they live. |
| Slimetongue Level 5 Wilderness | Wilderness level 6, a short run from the ditch. Goop spit (pray Missiles). Stay out of its sticky goop and step out of the square when it crouches to pounce. |
| The Gravecaller Safe area | A necromancer in the Shayzien graveyard. Pray against each announced volley, leave the grave marks, and smash its Restless bones - it takes half damage while they stand. |
| The Stormforged Titan Safe area | An iron titan on the Trollheim summit, for two. SPREAD OUT - its chain lightning jumps between players within 3 tiles. Step off glowing ground. Below 30% it overcharges: faster, with a longer chain. |
| Vexmother Safe area | The emerald hive-queen in the Kalphite chamber. Her carapace shrugs off melee and ranged, her membrane shrugs off magic - watch which she shouts and switch. |
| Revenant Overlord Level 22 Wilderness | Wilderness level 23, above the revenant graveyard. Its ward blocks the style that hurt it most - keep switching. Kill the thralls that feed it and step away from the ether burst. |
| The Goorilla Safe area | A goop-mad gorilla king in the jungle south of Shilo Village. Its hide adapts to whatever style hits it most - keep switching. Leave the boulder zones. Bring friends. |
| The Eclipse Arbiter Safe area | A judge of sun and moon on Lunar Isle, for three. The Sun casts magic, the Moon fights melee and ranged; it turns every ~25 s. STACK on the marked player to share the Verdict; in the Eclipse hide in its shadow. |
| The Crimson Magistrate Level 17 Wilderness | Pray against each Sentence and move off the verdict tiles. |
| The Crimson Executioner Level 28 Wilderness | Wilderness level 29. The Magistrate's headsman: blade up close, cleavers at range. Pray right or he heals on your blood. Step off the blood cross when he raises the blade. |
| Deepmaw Safe area | A kraken-thing in the Dagannoth sea cave. When the water pulls, stand in a pillar of light; tentacles hold you in place - kill them. |
| Revenant Dragon Level 31 Wilderness | Wilderness level 32, past the revenant bone yard. Bring an anti-dragon shield and antifire. Move off the ghostfire and kill the Ether wisps - it barely feels hits while they live. |
| The Ooze Wyrm Safe area | A wyrm of living goop in the Mos Le'Harmless swamp. Its spit leaves ooze pools - get off them and stay off. Kill the Volatile oozes before they burst. Bring a team. |
| Nullmaw the Devourer Safe area | A void-beast in the old Clan Wars arena, for a group of four. Its tether drains you while you stay within 5 tiles - run. Kill the void leeches before Nullmaw devours them, and run out of the dark after it pulls you in. |
| King Goopy Level 47 Wilderness | Endgame. Goop rain, healing Gooplings and an enrage phase. |
| The Cinder Prophet Level 45 Wilderness | Wilderness level 46, north of the Lava Maze. Pray Magic or its bolts burn your prayer. When it foresees fire, stand on a marked tile. Bring a team - and an escape plan. |
| Vel'Zhar Safe area | An emerald fire demon in the infernal pit. Pray against each sentence, stand in a pillar of light when the inferno comes, kill the imps before they feed him. Bring a team. |
| The Progenitor Safe area | The first goop, sealed in a spirit cave. Primordial rain, goop spawn that heal it if they reach it, a second phase of prayer switching and a final collapse. The hardest boss in Goopy's - bring your best team. |
| Goopy's Annihilator Safe area | King Goopy's war-engine in the TzHaar Fight Pit, for five - the hardest boss. Switch prayers on its glow, break both turrets, and in Meltdown stay inside and find a coolant vent. It overheats after 10 minutes. |
| King Black Dragon Level 42 Wilderness | Wilderness lever to the lair. Anti-dragon shield needed. |
| Chaos Elemental Level 50 Wilderness - multi-combat | Deep Wilderness. Teleports you and unequips gear. |
| Chaos Fanatic Level 40 Wilderness | Magic attacks and exploding green orbs. |
| Crazy Archaeologist Level 24 Wilderness | Explosive books and ranged attacks - spread out. |
| Venenatis Level 26 Wilderness | Hard-hitting spider. Protect from magic. |
| Vet'ion Level 34 Wilderness | Lightning tiles and hellhounds. Two phases. |
| Callisto Level 39 Wilderness - multi-combat | Huge melee bear. Protect from melee. |
| God Wars generals Safe area | Graardor, Kree'arra, Zilyana and K'ril - walk in and fight them (::drops bandos etc.). |
Pets & enchanting
Pet perks, the Pet enchantment table and where to get every material.
| What | |
|---|---|
| Pet perks and rarity | A pet only helps while it follows you. The harder a pet is to get, the stronger its perk: Common, Uncommon, Rare, Very rare or Mythic. Examine a pet item to see its perk. |
| The Pet enchantment table | At home, two tiles west of the Goop enchantment table (::petenchant opens the screen anywhere). Bring your pet and the materials. Each tier unlocks a pet power and makes the pet's perk 10% stronger. The tier is the pet item's own (Lil' Goop (Tier 1) .. (Tier 5)) and trades with it. Every pet can reach Tier 5 (Season One pets stay cosmetic). |
| Where to get Pet essence | Boss kills (endgame bosses best), dissolving a pet, Slayer store 25 pts, Skilling shop 150 pts. |
| Where to get Enchanted goop shards | Boss kills (endgame bosses best), Slayer store 90 pts, Skilling shop 600 pts. Turael's Slayer helmet upgrades use shards too. |
| Where to get Collector fragments | Boss kills (endgame best), every 20th skilling task, Slayer store 60 pts, Skilling shop 500 pts. Sixty of them join into the Goopy Collector at the table: a Mythic pet that collects your stackable drops. |
| Where to get Wildsoul fragments | Wilderness boss kills only (The Cinder Prophet best). Elite and Legendary need them. |
| Best bosses for materials | The endgame bosses (King Goopy, Vel'Zhar, The Progenitor, The Cinder Prophet, Nullmaw the Devourer, Goopy's Annihilator) drop materials most often, beginner ones least. In a group kill, everyone with 10%+ of its hitpoints rolls. ::drops shows the odds. |
Slayer
Slayer tasks from Turael and Blood Slayer contracts, both at home.
| What | |
|---|---|
| Slayer with Turael | Turael stands south-east of the spawn and gives Slayer tasks by difficulty: monsters in the Slayer dungeon and, from Intermediate up, bosses outside the Wilderness. ::slayer tele drops you right next to yours. Difficulties: Beginner (everyone, 150k coins + 2 pts), Intermediate (combat 40, 300k coins + 4 pts), Advanced (combat 70, 600k coins + 7 pts), Expert (combat 100, 1M coins + 10 pts). |
| Slayer points and rewards | Slayer XP per kill = the monster's hitpoints (boss kills up to 1,000). Every 10th task in a row pays triple points. A Slayer helmet (Turael's shop): +5% damage on task; Turael upgrades it. Rerolls are free and keep your streak. |
| Blood Slayer contracts | The Blood Slayer Master, next to Turael, gives monster contracts: revenants, druids or bosses. Tiers: Easy (4 pts + 100k coins), Medium (9 pts + 250k coins), Hard (18 pts + 500k coins), Elite (35 pts + 1M coins). |
| Blood Slayer points | Every 10th contract in a row gives +50% points; cancelling resets the streak. Kills of the same person or your own connection don't count. Spend points with the Blood Slayer Merchant. ::task shows your contract. |
PvP & Wilderness
Real risk, real rewards: blood money, revenants, Blood keys, bounties and Wilderness bosses.
| What | |
|---|---|
| Real risk | Other players can attack you anywhere in the Wilderness. When you die you keep your 3 most valuable items (4 with Protect Item) and drop the rest; skulled you keep none (1 with Protect Item), and a red skull also blocks Protect Item. |
| Getting out | You can't teleport above level 20 Wilderness or while teleblocked in the Wilderness - walk south first. Pest Control and the Fight Caves are safe deaths: you keep your items there. |
| Blood money | Killing players pays blood money. Kills on your own connection, or of the same victim as your last kill, don't get the full reward. Sell blood money with ::sellbm for 500 coins each, or to players on the Trading Post. |
| Edgeville ditch | Just south of the Wilderness ditch at Edgeville - the classic place to start PKing. Cross the ditch and you are in the Wilderness. |
| Graveyard (revenants) Level 19 Wilderness | Blood revenants - PvM with PKers hunting you. |
| Mage bank | The safe bank past the lever. |
| Blood keys and the Blood chest | A Blood key opens the Blood chest - one stands at home against the south wall, one in Edgeville. Blood revenants drop keys, skilling can find them (base 1 in 600) and the Vote Shop and both Slayer shops sell them. |
| Bounties | ::bounty (name) (amount) puts at least 1,000 blood money on an online player's head; the server holds it and the killer takes the pot minus 5%. ::bounties lists them. |
| Skulls | ::skull gives you a white skull for 5 minutes and ::redskull a red one for 30 minutes - only if you want the risk. |
Skilling & money making
Every skill has its own spot and merchant, and skilling pays coins.
| What | |
|---|---|
| Skilling pays | Skilling actions pay coins on top of what you gather or make, and every skill spot has a merchant who buys your goods. ::guide opens the full money making guide. |
| Daily tasks | ::daily shows three tasks a day (reset at 00:00 UTC). Finishing all three adds a Blood Mystery Box, and ::daily reroll (1-3) swaps one unfinished task once a day. |
| Trading Post | ::market opens the Trading Post: place buy and sell offers in coins, they keep filling while you're offline and ::collect picks up what you earned. ::price (item) shows its price history. Not in the Wilderness. |
| Mining | Falador: copper to runite in two rows, with a bank chest, the Ore merchant and Nurmof (every pickaxe). |
| Smithing | Varrock: furnace, two anvils, a bank chest and the Metal merchant. |
| Woodcutting | South of Seers: normal to magic trees, a bank chest, the Lumber merchant (every axe, tinderbox) and a Tool Leprechaun (free axe for your level). |
| Firemaking | Chop the trees south of Seers and light the logs anywhere. |
| Fletching | Seers' Village: the Fletcher (knives: Buy tools) and a bank chest. Logs from the woodcutting spot just south. |
| Fishing | Catherby beach: net, bait, lure, cage and harpoon spots, the Fish merchant, a bank chest and a Tool Leprechaun (free fishing tools for your level). |
| Cooking | Lumbridge: two ranges, a bank chest and the Food merchant. Every range, stove and fire works. |
| Crafting | Neitiznot bank, next to the gem trader: buy uncut gems, cut them for double their price. |
| Herblore | Taverley: the Herb merchant and a bank chest. Herbs from the Falador farm patches. |
| Runecrafting | North of the Grand Exchange: every altar, air to blood, with essence rocks, a bank chest and the Rune merchant. |
| Thieving | Port Sarim pier: every stall twice, from fruit (1) at the south end to gems (75) at the north. Every steal pays coins. |
| Farming | Falador farm: herb patches, two allotments (Farming 1+), Olivia (seeds) and a bank chest. Plant, come back in a few minutes and pick. |
| Construction | Rimmington: your house portal, workbenches, a bank chest and the Sawmill operator (planks, tools). |
| Agility: Gnome course | Level 1. Gnome Stronghold course: seven obstacles, lap bonus at the pipes. |
| Agility: Barbarian course | Level 35. Barbarian Outpost course. Squeeze through the pipe to start. |
| Agility: Wilderness course Level 52 Wilderness | Level 52. Deep Wilderness - PKers can attack you. The biggest lap bonus. Open the gate to enter. |
| Prayer: Hill giants | Big bones in Edgeville dungeon. Bury them for Prayer XP. |
| Skilling grounds | The small grounds by Edgeville: trees, rocks, stalls, fishing, furnace, anvil and range. Tool Leprechaun: free axe, fishing tools and hammer, pickaxes for sale. |
Minigames
Activities in the teleport screen's Minigames list, and the Goopy Casino.
| What | |
|---|---|
| Pest Control | Kill pests for points and buy Void. Safe: you keep your items if you die here. |
| Fight Caves | Face TzTok-Jad - then risk your cape for the next tier. Jad cape tiers: TzTok-Jad is free (a Fire cape per kill). Tiers 2-5 take your cape - lost if you die or leave, upgraded if you win. Nothing else is lost. |
| Barrows | Six brothers, one chest. |
| Duel Arena | Stake and fight other players. |
| Goopy Casino | ::casino (or Minigames in the teleport screen) takes you to the Goopy Casino hall: dice duels, flower poker, 55x2 and blackjack for blood money, a bank and an exit portal home. The server holds both stakes, no house tax. ::gamble lists the commands. |
Collection Log
Track the notable items you've earned and claim page rewards.
| What | |
|---|---|
| Your collection log | ::log opens it: the notable items of every boss, the Wilderness content, the mystery boxes, the pets and the weapon tiers. An item only counts when the game gives it to you - drops, chests, boxes, pets - never trades, shops or spawns. |
| Page rewards | Finish a page and claim its reward of coins and Goopy tokens, once, from the log. |
| Drop tables | ::drops (npc name) shows any monster's full drop table with exact chances, for example ::drops king goopy. |
Battle Pass
The seasonal Battle Pass: free and premium reward tracks.
| What | |
|---|---|
| Rise of the Goop King 10 Oct 2026 - 28 Dec 2026 (UTC) | Running now, until 28 Dec 2026 (UTC); then 7 days to claim your rewards. 50 levels with a free and a premium reward track. ::bp opens it. |
| Earning Battle Pass XP | Daily and weekly challenges (::bpchallenges) and everyday play give Battle Pass XP; everyday play is capped per day. Every level has a reward on the free track, open to everyone. |
| Premium track | Premium is a separate, optional purchase on the website store - it is not a donator rank. The Battle Pass screen's premium button shows whether it is on sale. |
| The Season Herald | The Season Herald stands in the west doorway of the home square and opens the Battle Pass. ::bptitle and ::bpemote use the titles and emotes you unlock, ::wardrobe the cosmetics. |
| Titles | ::titles opens the Titles screen: every title you own, from every source, in its own colour. Click one to wear it, right-click it for Wear or Remove, or press No title. Titles you haven't earned yet are greyed with how to earn them. Cosmetic only. |
Donator ranks
Optional ranks from store spending: Donator, Super and Uber, each with its own Donator Isle area.
| What | |
|---|---|
| Donator ranks are optional | Ranks come from your total spent in the store (Donator $10, Super Donator $50, Uber Donator $250). Everything else on the server is open to everyone. ::donator opens the Donator Hub with every perk and zone. |
| Donator $10 total spent in the store | [Donator] chat tag and rank icon. ::yell to the whole server every 40s. +2% luck on drop rolls. Trading Post: 8 offers at once (others 5). Opens the Grand Courtyard & Emerald Wing (::dz). Gilded Armoury: donator PK weapons for coins. Sanctuary loot: coins, Goopy tokens, pet materials, boxes. |
| Super Donator $50 total spent in the store | [Super Donator] chat tag and rank icon. ::yell to the whole server every 25s. +4% luck on drop rolls. Trading Post: 8 offers at once (others 5). Opens the Crystal Wing and every area below (::dz 1-2). Gilded Armoury: donator PK weapons for coins. Tougher Sanctuary wing: more coins, tokens and rarer drops. |
| Uber Donator $250 total spent in the store | [Uber Donator] chat tag and rank icon. ::yell to the whole server every 10s. +6% luck on drop rolls. Trading Post: 8 offers at once (others 5). Opens the Golden Wing and every area below (::dz 1-3). Gilded Armoury: donator PK weapons for coins. Tougher Sanctuary wing: more coins, tokens and rarer drops. ::bank anywhere (not in the Wilderness, combat or duels). |
| Grand Courtyard & Emerald Wing ::dz 1 - Donator and up | The Goopy Monument, Rewards Showcases and the pet table; wolves, spirits and Briarheart in the Emerald forest. Here: Bank chests, Regeneration pool, Token Trader & Quartermaster, Wing portals, Magic trees, shark fishing, Thornback wolves, spirits, Briarheart (boss). |
| Crystal Wing ::dz 2 - Super Donator and up | Violet crystal caverns: jellies, crawlers, gargoyles, crystal seams, the Amethyst Titan and the Prism Warden. Here: Jellies, crawlers, gargoyles, Titan, Prism Warden (bosses), Crystal seams (pet loot), Bank chest, Quartermaster. |
| Golden Wing ::dz 3 - Uber Donator | The gilded palace: gargoyles, demons and shamans, Gooliath and Aurelius, the Celestial Sovereign. Here: Bank chests, Quartermaster, Gargoyles, demons, shamans, Gooliath + Aurelius (bosses). |
Server rules
The server rules, as on the website's rules page.
| What | |
|---|---|
| Be respectful | Be respectful. No harassment, hate speech or threats. |
| No real-world trading | No real-world trading (selling items or accounts for real money). Use the official store. |
| No scamming | No scamming. Use the casino and the Trading Post. |
| No cheating | No cheating: bots, macros, auto-clickers or exploiting bugs. Report bugs with ::bug. |
| No advertising | No advertising other servers. |
| No spam | No spam, NSFW content or doxxing. |
| No begging staff | Don't ask staff for free items or ranks. |
| Staff decisions are final | Staff decisions are final. Appeals go in the appeals channel on Discord. |
| Breaking the rules | Breaking the rules can get you muted, jailed or banned. |
| Your password | Staff will never ask for your password. |
FAQ
Quick answers to common questions.
| What | |
|---|---|
| Can I spawn items? | No. Every item is earned - from monsters, bosses, skilling, shops, boxes or other players on the Trading Post. |
| How do I make money early? | Skilling pays coins from level 1, and your starter tasks (::starter) and daily tasks (::daily) pay well. ::guide is the full money making guide. |
| Can I change my game mode? | No - the mode you pick on your first login is permanent. ::mode shows yours and its perks. |
| What happens when I die? | You keep your 3 most valuable items (4 with Protect Item) and drop the rest; with a skull you keep none (1 with Protect Item). Deaths in Pest Control and the Fight Caves are safe. |
| Why can't I teleport? | Teleports are blocked in jail, while you're busy, while teleblocked in the Wilderness and above level 20 Wilderness. |
| One of my items broke | Some items break when you die in the Wilderness (anywhere else you keep everything, unbroken). Perdu repairs them (and broken Barrows) for blood money: at home in front of the south stalls, or in Lumbridge. Carry them in your inventory. |
| Can I play Castle Wars? | No - Castle Wars has been removed from Goopy's RSPS. |
| How do I change my password? | ::changepassword (new password) (4 to 19 characters). Staff will never ask for your password. |
| How do I open this guide again? | Type ::adventure or ::ag. Add a section, like ::ag slayer, to jump straight to it. |
Numbers on this wiki come from the server itself. If something in game looks different, the game is right - tell us on Discord or with ::bug.