Adventure Guide

The in-game Adventure Guide (::adventure): every command, training, bosses, Slayer and more.

About

This is the same guide players open in game with ::adventure (or ::ag). In game every entry with a place has a Teleport button.

Getting started

What Goopy's RSPS is, where everything is at home and how to get around.

What
Welcome to Goopy's RSPSEverything here is earned - there is no item spawning. Custom bosses, a T0 to T10 weapon ladder, Slayer and Blood Slayer contracts, a player-run Trading Post, the Battle Pass and the Donator Isle for donators.
Easy
160x combat XP - about 1 hour to PK-ready stats
No perks - the quickest way into PvP. You pick your mode once, on your first login - the choice is permanent. ::mode shows yours.
Normal
80x combat XP - about 2 hours to PK-ready stats
+3% PvP max hit, +10% drop rate on Wilderness monsters and bosses. You pick your mode once, on your first login - the choice is permanent. ::mode shows yours.
Hard
20x combat XP - about 8 hours to PK-ready stats
+6% PvP max hit, +25% drop rate on Wilderness monsters and bosses. You pick your mode once, on your first login - the choice is permanent. ::mode shows yours.
Extreme
5x combat XP - about 32 hours to PK-ready stats
+8% PvP max hit, +30% drop rate on Wilderness monsters and bosses. You pick your mode once, on your first login - the choice is permanent. ::mode shows yours.
Home: Kourend Castle::home brings you to the castle square. The rejuvenation pool beside the spawn restores hitpoints, prayer, special attack and run energy and cures poison. Bank chests stand south-west of the spawn and a few steps north-west of it.
North of the spawnNorth-east: the shops (Consumables, Melee, Ranged, Magic, Runes, Pure Shop) and the Goop enchantment table. Just north of the bank chests: the Goopy Store Keeper and the Goopy Token Store. North-west: the Trading Post Clerk (player market).
Around the spawnThe Goopy Guide stands 3 steps north and the Weapon Master 2 west. West of the Goop King monument, in the west doorway, is the Season Herald (Battle Pass), between the AFK tree and the AFK fishing spot. North-west: the Altar of the Occult (spellbooks).
West and southWest: the General Store, Skilling Supplies south-west. South: the Make-over mage, the Vote Shop and, at the gate, the prayer altar between two incense burners. South-east: the Slayer masters, the Blood chest and the Well of Goodwill. East: two portals.
AFK spots and the AFK shopThe AFK tree and the AFK fishing spot (west side) never run out: chop or fish there for a little XP and an AFK ticket every 5 minutes, no clicking. The AFK Ticket Trader sells supplies, boxes, Goopy herbs and a $5 bond (one a week).
Incense burnersUse a Goopy herb (from the AFK Ticket Trader) on an incense burner at the south gate: +10% skilling XP for everyone for 5 minutes, per burner lit. A bigger XP boost (Double XP) counts instead while it runs.
World Boss and Event portalsThe east courtyard has two portals: the World Boss portal (the boss's status and a teleport near it) and the Event portal, which takes you to the holiday event that is running (Halloween, Christmas) and is closed between events.
Halloween: the Goop-o'-Lantern HarvestEvery Halloween (1 Oct - 7 Nov) the Event portal goes to the Hollow Patch east of Canifis. Get a free pitchfork from Old Hob, then kill the goop creatures and smash ripe pumpkins for Goopy Halloween tokens. ::halloween opens the Harvest screen.
The Goop-o'-LanternEvery Harvest kill by anyone fills the Harvest Moon. When it is full, the Goop-o'-Lantern rises in the Moonlit Ring - only pitchforks hurt it. Spend tokens on pitchfork upgrades (tiers 1 to 5) and the Gourd Cache.
The Super Duper Fucking CabbageEvery boss kill drops a Fucking cabbage. Offer them on the Compost Heap north of Rimmington (::cabbage teleport). A full heap raises the Super Duper Fucking Cabbage: any weapon works and every helper rolls their own loot.
Getting aroundYour spellbook's teleport buttons open the teleport screen: bosses, monsters, the Wilderness, minigames, a spot for every skill and the cities, with favourites and recent places. Wilderness places ask you to confirm first.
Starter tasks::starter shows six early goals: buy a weapon, kill 10 rock crabs, steal from a market stall, reach combat level 20, kill a Pit Warden and vote once. Each pays coins (the Pit Warden a Blood key) and finishing all six adds a Blood Mystery Box.
The guided tourTalk to the Goopy Guide, 3 steps north of the spawn, or type ::tour for the guided tour of Goopy's RSPS.
Need help?::staff lists the staff who are online, ::discord opens the Discord and ::bug (what happened) sends a bug report to the staff.

Commands

Every command a player can use, by category. Donator commands are marked.

What
How commands workType :: and the command in the chat box, for example ::home. Words in (round brackets) are values you fill in, [square brackets] are optional. Commands marked Donator, Super or Uber need that rank.
::commandsLists the main player commands in your chat box. Also: ::cmds, ::help.
::adventure [section]Opens the Adventure Guide: every player command, training, weapon tiers, bosses, Slayer, PvP, money making, the Battle Pass, donator ranks and the rules. Add a section to jump to it. Also: ::ag, ::adventureguide.
Older clients get a short chat-box version. Examples: ::adventure, ::ag slayer, ::ag commands.
::welcomeOpens the welcome window again.
Not while you're busy (another window open, trading, and so on).
::tutorialOpens the guided tour of Goopy's RSPS. An account that hasn't picked a game mode yet is asked to pick one first. Also: ::tour.
Example: ::tour.
::quiz [optout]Opens the Goopy Command Quiz: type the key starter commands in chat to tick them off. Finishing pays 25M coins and a Blood key - once per account and once per connection (IP). ::quiz optout skips it (no reward). Also: ::commandquiz.
Older clients get the list in the chat box. Examples: ::quiz, ::quiz optout.
::starterShows your starter tasks - six early goals that pay coins or a Blood key - and your progress. Finishing all six pays a bonus. Also: ::startertasks.
::modeShows your game mode (Easy, Normal, Hard or Extreme) and its perks. Accounts that haven't chosen yet are asked to pick one.
::changepassword (new password)Changes your account password to the text after the command. The new password is shown in your chat box.
4 to 19 characters. Example: ::changepassword myNewPass.
::gloriamodel [on|off]Chooses Gloria's look at the end of her Welcome Tour: censored (default) or the server's custom model, if the owner switched one on. Plain ::gloriamodel shows your choice.
Adults only: turning it on asks you to confirm you are 18+ (once). Examples: ::gloriamodel, ::gloriamodel off.
::trainingswordGives you a new Training sword if you don't have one in your inventory, equipment or bank. It needs no level, attacks fast and can't be traded or dropped. Also: ::tsword.
Example: ::tsword.
::noviceGives you any novice weapon you don't have yet: Goopy sling (no ammo needed), Goopy sprout wand (free Air and Mind runes), Goopy club (heals you a little). No level needed; they can't be traded or dropped. Also: ::noviceweapons.
::bug (what happened)Sends a bug report, with your position, to the staff. Also: ::report.
At least 5 characters, cut at 300. One report a minute. Example: ::bug the teleport window won't close.
::ask (question)Asks Goopy AI, the in-game AI helper, a question about the game. The answer appears in your chat box. Also: ::ai.
While it's being tested only staff can use it. Up to 20 questions a day, one every 15 seconds. Not while muted. Example: ::ask how do I make a goop tonic.
::jailtimeShows how long is left on a jail sentence. It works in jail, like ::commands, ::vote and a few others.
::empty confirmDeletes EVERY item in your inventory. This can't be undone. ::empty on its own only asks first.
Not in the Wilderness, the Duel Arena, combat or while busy. Examples: ::empty, ::empty confirm.
::homeTeleports you home to the Kourend Castle square.
Normal teleport rules: not in jail, while busy, while teleblocked in the Wilderness or above level 20 Wilderness.
::edgeTeleports you to Edgeville, the old home next to the Wilderness ditch. Also: ::edgeville.
Normal teleport rules.
::revsTeleports you to the Blood revenants in level 19 Wilderness. Other players can attack you there. Also: ::revenants.
Normal teleport rules. Wilderness: you can lose items.
::gemcrabTeleports you to the Gemstone Crab and starts attacking it (next to it, it just attacks). The crab never fights back - AFK combat training. Voters only: each vote claim (::claimvote) unlocks it for 12 hours. Also: ::gemstonecrab, ::crab.
Normal teleport rules. Needs a vote claimed in the last 12 hours.
::dragons [progress]Shows your Dragon Trial progress and takes you to the dragon field in Hosidius: green, bronze, red, iron, black, steel and mithril dragons - each kind unlocks after 25 kills of the one before. ::dragons progress only shows it. Also: ::dragontrial.
Normal teleport rules. Examples: ::dragons, ::dragons progress.
::queenWith a Queen's summons (25 mithril dragon kills in the Dragon Trial) it takes you to the safe area of the Queen Dragon's garden - walk south to fight her or take the portal out. Without one it shows how far you are.
Normal teleport rules. Needs a Queen's summons.
::raidsTeleports you to the Chambers of Xeric entrance on Mount Quidamortem. Click the entrance to raid solo or with a party of up to 5. Also: ::cox.
Normal teleport rules. Examples: ::raids, ::cox.
::tobTeleports you to the Theatre of Blood entrance in Meiyerditch. Enter the portal to raid solo or with a party of up to 5.
Normal teleport rules.
::toaTeleports you to the Tombs of Amascut entrance at the Jaldraocht pyramid in the Kharidian desert. Enter the tunnel to raid solo or with a party of up to 5 (::raid start toa, ::raid create toa). Also: ::tombs.
Normal teleport rules. Examples: ::toa, ::tombs.
::skillingOpens the Skilling teleports: one spot for every skill, each with its own merchant. Also: ::skill, ::oasis.
::castleTeleports you into Goopy Castle (inside Kourend Castle, next to home): an AFK skilling zone of five rooms. Skill in a room and beat its mini boss to open the next. Inside the castle it shows your room progress. Also: ::goopycastle.
Normal teleport rules.
::groundsTeleports you to the small skilling grounds by Edgeville.
Normal teleport rules.
::marketOpens the Trading Post, the player market. Buy and sell offers are in coins and keep filling while you're offline. Also: ::tradingpost, ::tp.
Not in the Wilderness or in jail.
::auctionGoopy's Auction House: auction items (Goopy bonds too) to the highest bidder, or bid on others'. Bids only, no fee, 12/24/48 hours. Outbid coins and won items wait in your collection box. Also: ::ah, ::auctions, ::auctionhouse.
Not in the Wilderness, in combat, while busy or in jail. Examples: ::auction, ::auction collect, ::auction status.
::collectCollects what your Trading Post offers earned.
Not in the Wilderness.
::price (item name)Shows an item's Trading Post price history: last trade, averages, range and best offers. Also: ::pc.
Example: ::price abyssal whip.
::sellbm (amount|all)Sells blood money from your inventory to the Blood Money Broker for 500 coins each. Players often pay more on the Trading Post. Also: ::sellbloodmoney.
Not in the Wilderness or while busy. Examples: ::sellbm all, ::sellbm 500.
::guide [page]Opens the money making guide. Add a page number to jump to it. Also: ::moneyguide, ::money, ::moneymaking.
Examples: ::guide, ::guide 3.
::daily [reroll (1-3)]Shows today's three daily tasks (they reset at 00:00 UTC); finishing all three pays a Blood Mystery Box. ::daily reroll (1-3) swaps one unfinished task, once a day. Also: ::dailies, ::tasks.
Examples: ::daily, ::daily reroll 2.
::squeal [odds | info]Spins the Squeal of Fortune: a free spin every day (resets at 00:00 UTC), a bonus spin every 7th day in a row and a 2nd daily spin for active subscribers. ::squeal odds shows every reward's chance. Also: ::sof, ::squealoffortune.
Unlocks after 30 minutes of play. One daily spin per connection. Examples: ::squeal, ::squeal odds, ::sof info.
::odds [box]Shows the exact odds of every mystery box, the Subscriber Crate and the Blood chest. Add a name (donator, blood, goopy, crate, chest) for every reward's chance. Also on goopyrsps.com/odds. Also: ::boxodds, ::boxinfo, ::boxes.
Examples: ::odds, ::odds goopy, ::odds chest.
::openall [amount]Opens up to 100 mystery boxes from your inventory at once.
Not while busy or teleporting. Examples: ::openall, ::openall 10.
::voteOpens the vote page. After voting, type ::claimvote for your rewards.
::claimvoteCollects your vote rewards (coins and Vote Points). Also: ::voted.
A short wait between checks.
::votepointsShows your Vote Points.
::voteshopOpens the Vote Shop, where you spend Vote Points.
Not in the Wilderness or while busy.
::plat [all|amount]Turns inventory coins into platinum tokens (1 token = 1,000 coins) to carry past the coin limit. Amount in coins (e.g. 250m); under 1,000 stays as coins. Coins on a banker or bank booth do the same. Also: ::platinum.
Not while busy (trading, banking, another window open). A token stack holds at most 2,147,483,647 tokens. Examples: ::plat, ::plat 250m.
::coins [all|amount]Turns platinum tokens in your inventory back into coins (amount in coins, e.g. 50m), as many as fit under the 2,147,483,647 coin limit. Using tokens on a banker or bank booth does the same.
Not while busy. Tokens that don't fit stay as tokens. Examples: ::coins, ::coins 50m.
::pouchGives you a Goopy pouch if you have none, else shows its Goopy tokens. Use tokens on it to store them; right-click to withdraw. Tokens are saved on your account (a lost pouch keeps them) and upgrades can spend them directly. Also: ::goopypouch.
One pouch at a time (inventory or bank). Can't be filled in the Wilderness or during combat.
::skullGives you a white skull for 5 minutes. While skulled you keep no items when you die in the Wilderness (1 with Protect Item). Outside the Wilderness you always keep everything.
Not in combat.
::redskullGives you a red skull for 30 minutes: you keep no items when you die in the Wilderness and can't use Protect Item. Outside the Wilderness you always keep everything.
Not in combat.
::bounty (player name) (amount)Puts a blood money bounty on an online player. The server holds it; whoever kills them takes the pot minus 5%.
At least 1,000 blood money, from your inventory. Use _ for spaces in names. Not on yourself or your own connection. Examples: ::bounty goopy 5000, ::bounty big_goop 1000.
::bountiesLists the bounties on players right now.
::kdrSays your kill/death ratio out loud in public chat.
::maxhit [player name]Shows your current melee max hit, or an online player's. Also: ::mh.
Examples: ::maxhit, ::mh goopy.
::bossesLists the bosses by difficulty, with the Wilderness level of the Wilderness ones. Teleports ) Bosses takes you to them.
::drops (npc name)Shows a monster's full drop table with exact chances.
Examples: ::drops king goopy, ::drops rock crab.
::slayer [tele|reroll [boss|monster]]Shows your Slayer task, points and streak. ::slayer tele takes you to your task (or the Slayer dungeon); ::slayer reroll gives a new task of the same difficulty - free, unlimited, keeps your streak (add boss or monster). Also: ::slay.
::slayer tele: normal teleport rules. Examples: ::slayer, ::slayer tele, ::slayer reroll boss.
::taskShows your Blood Slayer contract, points and streak. Also: ::bloodslayer.
::luckShows the luck bonus your following pet gives on rare drops, Blood keys and chest rewards.
::vialsEmpty vials drop automatically after your last potion dose. Type ::vials to keep them in your inventory instead (type it again to switch back).
::worldboss [rewards]The World Boss, Hollowhearth: where it is, its hitpoints and phase - or the countdown to the next one (every 2 hours, 5-minute warning). ::worldboss rewards lists the reward tiers. The portal at home takes you near it. Also: ::wb.
It lives in level 19+ Wilderness (multi-combat round it): PvP rules apply. Every eligible helper rolls their own loot; one reward per connection per kill. Examples: ::worldboss, ::wb rewards.
::cabbage [teleport|odds]The Compost Heap: how full it is, how many Fucking cabbages you offered, and whether the Super Duper Fucking Cabbage is rising. ::cabbage teleport goes to the cabbage field north of Rimmington; ::cabbage odds lists the loot.
Every boss kill drops a Fucking cabbage. Every eligible helper rolls their own loot, one per connection. Examples: ::cabbage, ::cabbage teleport, ::cabbage odds.
::lockxpTurns experience gain on or off for every skill (a toggle). The chat box says whether the lock is on.
::reset confirmSets ALL your stats back to level 1 (Hitpoints 10), for example to make a pure. It can't be undone; plain ::reset only explains.
Take off all your equipment first. Not in the Wilderness, combat or while busy.
::house [build|leave]Your Construction house: building mode on/off, send visitors out, leave. Outside it says where the house portal is (Rimmington) and how many rooms you have. ::house build switches building mode. Also: ::poh.
Building mode only in your own house. Examples: ::house, ::house build.
::afkThe AFK spots at home (the AFK tree and the AFK fishing spot, west side): how long until your next AFK ticket, how many you have, how many $5 bonds you can still buy this week, and whether the incense burners are lit.
Tickets come only while you chop or fish at an AFK spot: 1 every 5 minutes.
::staffLists the staff who are online. Also: ::staffonline.
::discordOpens the Goopy's RSPS Discord invite in your browser and shows the link in chat (older clients get only the link).
::dc (message)Talks with the Goopy's RSPS Discord: your message goes to the #game-chat channel there and is shown in game to everyone with Discord chat on. Messages from #game-chat show up in your chat box as [Discord] Name: message. Also: ::discordchat.
After 30 minutes of play time (not for staff). One message every 3 s, up to 150 characters, no links. Not while muted or jailed. Example: ::dc hello from the Wilderness.
::dctoggleHides or shows the Discord chat ([Discord] lines) in your chat box. It is on for everyone at first and the setting is saved with your account.
::linkdiscordGives you a one-time code. In the Goopy's RSPS Discord, type /link and enter it: you get the Verified and donator roles there (kept in step with your rank), and Discord giveaway prizes come to this account. Also: ::discordlink.
The code works once and expires after 10 minutes. Only while the Discord bot is switched on.
::unlinkdiscordUnlinks your account from Discord; the Verified and donator roles there are removed. /unlink in Discord does the same.
::eventEnters the Goopy giveaway. Also: ::giveaway.
::refer (name)Names the friend who brought you to Goopy's RSPS, so you both get referral rewards once you reach the goal.
Only in your first 3 days. Example: ::refer goopy.
::referralsShows your referral progress. Also: ::referral.
::timeplayedSays your total play time out loud in public chat.
::creationdateSays the date you started playing out loud in public chat.
::halloweenOpens the Goop-o'-Lantern Harvest screen (the Harvest Moon, your pitchfork and its upgrades, the Harvest set, the Gourd Cache) and shows how many haunted pumpkins are out. Older clients get the same in chat.
The Harvest runs during Halloween (1 October - 1 November).
::christmas [go|door|claim|shop]Opens the Christmas window (your level, King Frostbane's timetable, daily tasks, advent calendar, community goals). go travels to the Frozen Kingdom, door opens an advent door, claim claims community rewards. Also: ::xmas.
The Christmas event runs 2 November - 31 December. Talk to Santa at home first to open the Frozen Kingdom. Examples: ::christmas, ::christmas go, ::christmas door.
::raid [create|invite (name)|join (leader)|leave|kick (name)|start|info]Raid parties (Chambers of Xeric): make a party, invite up to 4 friends, start at the entrance (alone = solo). Each party gets private chambers; boss hitpoints grow with the party. Dying is safe. ::raid info shows your chest odds.
Start at the raid entrance with every member there. Combat level 90+ for the Chambers of Xeric. Examples: ::raid, ::raid invite goop, ::raid start, ::raid info.
::casinoTeleports you to the Goopy Casino's grand entrance (its own underground hall; the exit portal there takes you home). Stakes are blood money and the server holds both stakes.
Normal teleport rules.
::gambleShows the casino commands and how the games work. Also: ::casinohelp.
::casinomenuOpens the casino lobby: blackjack, 55x2 and flower poker with their rules and exact odds, challenges (send, answer, cancel), open hosts, your casino stats and recent games. Also: ::casinolobby.
Needs the current client (older clients get the casino help instead).
::dice (name) (amount)Challenges a player to a dice duel for blood money: both roll 1-100, highest wins. (::duel is the same casino game, not the Duel Arena.) Also: ::duel.
Amounts like 50000, 250k or 1.5m. Example: ::dice goopy 250k.
::fp (name) (amount)Challenges a player to flower poker for blood money (each player plants 5 mithril seeds). Also: ::flowerpoker.
Example: ::fp goopy 1m.
::55x2 (host) (amount)Plays 55x2 against a host: whoever has a dice bag hosts. Also: ::55.
Example: ::55x2 goopy 100k.
::bj (host) (amount)Plays blackjack against a host who has a dice bag. Use ::hit and ::stand. Also: ::blackjack.
Example: ::bj goopy 100k.
::hitBlackjack: take another card.
::standBlackjack: keep your hand.
::splitBlackjack: split your first two cards of the same value into two hands (a second stake from your inventory).
Only at a host's 2x or 4x table cover, once per game.
::doubleBlackjack: double down on your first two cards - one more stake, exactly one more card, then the hand stands.
Only at a host's 2x or 4x table cover.
::accept [name]Accepts a casino challenge.
Example: ::accept goopy.
::declineDeclines a casino challenge.
::host [basic|2x|4x]Turns your casino host advert on or off (you need a dice bag to host). With a table cover it sets your blackjack cover and hosts.
Examples: ::host, ::host 4x.
::tablecover [basic|2x|4x]Your blackjack table cover as a host: you put up 2x or 4x the stake per game so players can split or double down (Basic = neither). What isn't used comes back.
2x and 4x need a Goopy dice bag. Example: ::tablecover 4x.
::hostsLists the casino hosts.
::gamblestats [name]Shows casino stats - yours, or another player's. Also: ::gstats.
Example: ::gstats.
::topgamblersShows the top casino players.
::gambleclaimCollects Goopy Dealer winnings or refunds that didn't fit in your bank (bank first, then your inventory). They are also delivered automatically when you open your bank or log in. Also: ::claimgamble.
Only for winnings the Goopy Dealer couldn't bank.
::redemptionYour casino redemption. If you lost almost everything at the casino, the Bankruptcy Wizard offers one fight against The Debt Collector for a share of your loss back - this brings him back while his offer is open, or shows how it ended.
The offer lasts an hour and comes at most once a day. Not in the Wilderness. During the fight only ::redemption and the help commands work.
::storeOpens the Goopy Store, where you spend store credits. Also: ::donate.
Not in the Wilderness or while busy.
::creditsShows your store credits and total spent.
::bondsExplains Goopy bonds: $5 to $100, fully tradeable; redeem one to turn it into that many credits on your own account.
::claimCollects your purchases from the website store.
Wait a few seconds between claims.
::subShows your Goopy Subscription: days of perks left, months in a row and paid months until the next Pet mystery box. Not subscribed? It shows the price and every perk. Also: ::subscription, ::subscribe.
::bonusesShows your paid account bonuses (PvM damage, luck, Slayer points, token drops, pet materials, skilling XP, skilling task points): what your permanent upgrades, boosters, subscription and donator rank each give, and the total that applies after the caps.
::boostersLists your running boosters: their bonus, how much active time is left and what they add after the caps. Booster time only runs while you're online and active.
Booster time pauses after 5 minutes without doing anything and while AFK skilling.
::donator [zones|prestige]Opens the Donator Hub: the three ranks with their perks and the Donator Isle areas. Ranks are optional. Also: ::dhub, ::donatorhub.
Older clients get a chat-box summary. Examples: ::donator, ::dhub zones.
::dz [1|2|3|hub|grove|keep|court]Donators: the Donator Isle - ::dz 1 the Donator Hub, ::dz grove the Emerald Grove, ::dz 2 the Amethyst Keep (Super+), ::dz 3 the Golden Court (Uber). Without a rank it shows what the isle offers. Also: ::dzone, ::donatorzone.
Teleporting needs a donator rank (and the zone's rank). Normal teleport rules. Examples: ::dz, ::dz 2.
::yell (message)Sends a message to every player. Wait between yells: Donator 40s, Super 25s, Uber 10s. An active Goopy Subscription also unlocks it.
Needs a donator rank. Not while muted. Example: ::yell anyone up for King Goopy?.
::bankOpens your bank anywhere.
Needs Uber Donator. Not in the Wilderness, jail, while under attack or in a duel.
::progressionOpens the Weapon Progression guide: the T0-T10 weapons, where they drop, the recommended combat level and teleports. Also: ::tiers, ::weapontiers.
Older clients get one chat line per tier. Example: ::tiers.
::enchantOpens Goop Enchanting: every weapon upgrade chain with its cost and level needs. Enchant from the window anywhere with the weapon on you, the tokens (inventory or pouch) and the coins. Same costs as the table. Also: ::enchanting.
Not in the Wilderness or while busy. Older clients get the enchant offer for your weapon in a dialogue.
::quest [start|hint|rematch]The Goopy Quest: Heart of the Goop journal - your chapter, the next step, a checklist and a hint. ::quest start opens the Goopy Guide's offer, ::quest rematch (after the quest) visits the Heart. Nobody has to do the quest. Also: ::goopyquest.
The rematch: not in the Wilderness or during a fight; 2 free inventory slots. Examples: ::quest, ::quest hint.
::armour [claim [melee|range|mage]]Opens the Evolving Armour screen: each set's tier, level, XP, T1-T10 roadmap and next upgrade cost, and the tracker toggle. ::armour claim gets your free melee, range and mage sets (once per account) or a lost piece back free. Also: ::armor.
Claiming needs a free inventory slot per piece. A piece is only given again when you have none of it anywhere (worn, inventory or bank). Examples: ::armour, ::armour claim.
::prestige [skill|list]Opens Skill prestige. At 99 a skill can reset to level 1 for a permanent bonus (max 10 each): combat skills hit harder and add drop rate + luck; others give more XP (gathering: extra resources). ::prestige (skill) does one.
Needs 99 and a 99's worth of XP trained since the last prestige (set levels don't count). Not in combat or the Wilderness. Examples: ::prestige, ::prestige strength.
::logOpens your collection log. Finished pages give a one-time reward. Also: ::collectionlog, ::clog.
Not while busy.
::bp [claim [level] [free|premium]]Opens the Battle Pass (older clients: a chat summary). ::bp claim claims every reward that's ready; ::bp claim (level) [free|premium] claims one. Also: ::battlepass.
Examples: ::bp, ::bp claim.
::bpchallengesLists your daily and weekly Battle Pass challenges while a season is running. Also: ::bpc.
Example: ::bpc.
::bptitle [name|off]Lists your season titles, or shows one above your name (::bptitle off removes it).
Examples: ::bptitle, ::bptitle off.
::bpemote [name]Lists your season emotes, or plays one.
Example: ::bpemote.
::lb [boss|slayer|pvp|armour] [season]Weekly leaderboards: your place on each board, or a board's top 10. Add 'season' for the season total. Reset Monday 00:00 UTC; the top 3 win a title for the next week. Also: ::leaderboard, ::leaderboards.
PvP kills follow the Battle Pass anti-farm rules. Examples: ::lb, ::lb boss, ::lb pvp season.
::lbtitle [name|off]Lists the weekly leaderboard titles you won (they last one week), or shows one above your name (::lbtitle off removes it). Cosmetic only; ::bptitle lists them too.
Only while the title is running (the week after you won it). Examples: ::lbtitle, ::lbtitle off.
::achievements [category|name|claim (name|all)]Opens the Achievements window: progress and reward of every achievement. Completed ones wait there: press Claim or Claim all for the points and title. Chat: ::ach (category|name), ::ach claim (name|all). Also: ::ach.
PvP kills follow the Battle Pass anti-farm rules; bots never count. Examples: ::achievements, ::ach bossing, ::ach First Blood, ::ach claim all.
::titles [name|off|list]Opens the Titles screen: every title you own, in its colour. Click one to wear it, right-click for Wear / Remove, or press No title. ::titles (name) wears one, ::titles off removes it, ::titles list lists them in chat. Cosmetic.
Older clients get the list in the chat box. Examples: ::titles, ::titles Goop Initiate, ::titles off, ::titles list.
::eventsServer events: what's running now (Double XP Weekend, Boss Rush Hour, Wilderness Hot Zone, Slayer Surge...) and the next 5, with the UTC start time and a countdown. Also on the website's Events page.
Bots never get event bonuses; two events never stack the same bonus (the bigger one counts).
::wellThe Well of Goodwill at home: how full each pot is (Double XP, +10% drop rate, Double Slayer points) and what is on. Search the well to donate - a full pot turns its boost on for everyone for an hour. Also: ::wellofgoodwill.
Donated coins are gone for good. A boost never stacks with an event's same bonus (the bigger one counts) and waits while an event already gives as much.
::wardrobe [set (slot) (item) | clear (slot|all)]Cosmetic looks you've unlocked: ::wardrobe lists them, ::wardrobe set (head|cape|body|legs|weapon) (item) wears one over your gear, ::wardrobe clear removes it. Your stats never change.
Examples: ::wardrobe, ::wardrobe clear all.
::weaponDescribes the special attack and passive of the Goopy weapon you're wielding. Also: ::weaponinfo.
::dpsYour attack speed (ticks and seconds), max hit, accuracy and estimated DPS against a dummy (150 Defence/Magic) and the monster you're fighting, from the real combat numbers. Also on the Equipment Stats screen.
An estimate of normal hits: specials, bolt effects, the Slayer helmet, boss damage caps and healing are not counted; PvP is not estimated.
::specialArms or disarms your weapon's special attack - needed for Goopy magic weapons, whose attack tab has no special bar. Also: ::sp.
Example: ::sp.
::chargesLists the coins loaded into your donator weapons and the Blood rune charges in your Blood weapons. Also: ::charge.

Training locations

Where to train combat, from your first rock crab to the God Wars Dungeon.

What
Your Training swordNew accounts get a Training sword: no level needed and it attacks fast - great on rock crabs. ::trainingsword gives you a new one if you lost it.
Novice weaponsBank tab 1 also has three level 1 novice weapons: the Goopy sling (never needs ammo), the Goopy sprout wand (does the work of Air and Mind runes) and the Goopy club (heals you a little). ::novice replaces a lost one.
Rock crabsRellekka shore. Easy early training for new accounts; tier 1 weapons drop 1 in 10 kills.
Gemstone CrabAFK training on the same shore: it never fights back and stays in one spot (west shore). ::gemcrab takes you to it.
Hill giantsEdgeville dungeon. Good mid-level training with big bones.
MinotaursStronghold of Security. Tier 2 weapons: 1 in 10 kills drops a halberd, blowpipe or staff.
HobgoblinsSlayer dungeon. Tier 3 weapons (1 in 15) and Big bones.
Fire giantsSlayer dungeon, far west. Tier 4 weapons: 1 in 20 kills.
Slayer dungeonEvery Slayer task monster by level, rats and skeletons up to abyssal demons. ::slayer tele goes straight to yours.
Green dragons
Level 10 Wilderness
West dragons. Dragon bones and hides - bring an anti-dragon shield.
God Wars DungeonFour generals and their armies. Bring a team.
Elder chaos druids
Level 14 Wilderness - multi-combat
Low Wilderness. Fast kills for prayer and supplies; easy Blood Slayer tasks.
Blood revenants
Level 19 Wilderness
Graveyard of Shadows. Blood money, Blood keys and PvP artifacts.

Weapon tiers (T0-T10)

The weapon ladder from the starter kit to T10, and where each tier comes from.

What
Weapon Progression guideWeapons come in tiers from T0 (the starter kit) to T10; each tier below says where its weapons drop. The top tiers are upgrades (::enchant, or a Goop enchantment table). The Weapon Master and ::progression show your own progress.
Off-hands (dual wield)An off-hand whip, staff or crossbow in the shield slot attacks monsters on its own next to a one-handed weapon: whip next to the target, crossbow (your bolts) or staff (runes) from range. Never players. Drops: Goorilla, Vexmother, KBD.
Rings, gloves and bootsNine 5-tier lines (melee, magic, ranged). Tiers I-II: Blood chest. III: Fen Matron, Sandmaw Tyrant, Pit Warden. IV: Slagthrone, Blood Jelly. V: ::enchant a tier IV. Three tier Vs make a hybrid.
Amulets, shields, books, defendersSix more 5-tier lines: fury, occult, anguish amulets, ranger shield, mage book, defender. Same sources: tiers I-II Blood chest, III-IV the same bosses, V ::enchant a tier IV. Three tier V amulets make the hybrid amulet.
T0 Starter kit
Starter kit; rock crabs 1/60 or a rare boss drop
From: Starter kit - Given once to every new account; Rock crabs - Rellekka shore (they sleep as rocks); Gorehorn, the Minotaur Warlord - Crandor. Every new account starts with one weapon for each combat style.
Train on rock crabs first - they drop the tier 1 weapons.
T1 Rock crabs
Combat 18+ - 1/10 - one shared pool; or a rare boss drop
From: Rock Crab - Rellekka shore (they sleep as rocks); Gorehorn, the Minotaur Warlord - Crandor. Open to everyone.
One roll per kill picks any of the five weapons.
T2 Minotaurs
Combat 18+ - 1/10, or a rare boss drop
From: Minotaur - Stronghold of Security (Vault of War); Rotroot - Woods between Lumbridge and Draynor; Ssithra the Venomfang - Karamja jungle. Open to everyone.
Halberd, blowpipe or staff: pick your style.
T3 Hobgoblins
Combat 35+ - 1/15, plus Big Bones; or a rare boss drop
From: Hobgoblins - Slayer dungeon (Taverley); Hobgoblins (God Wars) - God Wars Dungeon; Rimeclaw - Asgarnian Ice Dungeon; The Gloomcap - Woods west of the Champions' Guild; The Chronolith - Ourania cave. Open to everyone.
Big Bones come with the weapon roll - bury them for Prayer.
T4 Fire giants
Combat 55+ - 1/20, or a rare boss drop
From: Fire giant - Slayer dungeon (Taverley), far west; The Fen Matron - Mort Myre swamp; The Pale Reaper - Mort'ton. Open to everyone.
Every fire giant kill counts towards waking the Fire Giant King.
T5 Fire Giant King
Combat 69+ - 1/2 from the King, or a rare boss drop
From: Fire Giant King - Fire giant cave, Slayer dungeon (after 50 kills); Sandmaw Tyrant - Southern Kharidian desert; Grunk the Goop-Slinger - Feldip Hills; Shadowborne Assassin - Smoke devil chamber.
Kill 50 fire giants and the Fire Giant King comes for you. Your first boss: a weapon on every second kill.
T6 The Pit Warden
Combat 78+ - 1/80 - one of three; also a rare boss drop (rate not final)
From: Pit Warden - Lumbridge Swamp; Slagthrone - Death Plateau; The Forgotten King - Giant Mole lair. Open to everyone. Step away from GOOP SLAM and the Pit Quake.
The beginner Goopy boss.
T7 Blood Jelly
Combat 91+ - 1/100 - one of six; also a rare boss drop (rate not final)
From: Blood Jelly - Forgotten Cemetery (Wilderness level 30); The Gravecaller - Shayzien graveyard (Zeah); Gloopeye - Piscatoris fields; Slimetongue - Wilderness level 6, north-east of Edgeville; The Stormforged Titan - Trollheim summit.
Open to everyone. The Blood Jelly lives in the Wilderness (single combat); The Gravecaller is outside it. Blood weapons run on Blood Rune charges.
T8 Goopy weapons I
Combat 95+ - 1/64 - 1/96 direct drop, plus boss tables (rate not final)
From: Old Mother Mire - East of Lumbridge; King Black Dragon - Lair below the Wilderness (lever); Crazy archaeologist - Wilderness; Vexmother - Kalphite hive chamber; The Goorilla - Jungle south of Shilo Village; The Crimson Executioner - Wilderness le...
Tier I of every Goopy weapon line. Every tier I weapon can be enchanted to tier II at a Goop enchantment table (home or Edgeville).
T9 Goopy weapons II
Combat 95+ - Upgrade, or a rare boss drop (rate not final)
From: The Crimson Magistrate - Wilderness (Bandit camp); Venenatis and Vet'ion - Wilderness; Callisto and Chaos Fanatic - Deep Wilderness; Deepmaw - Dagannoth sea cave; The Ooze Wyrm - Mos Le'Harmless swamp; Revenant Dragon - Wilderness level 32, past...
Enchant a tier I weapon at a Goop enchantment table (home or Edgeville) (250 Goopy tokens + 15M coins). The direct drop rate is not final yet; the upgrade cost is the existing one.
T10 Goopy weapons III
Combat 124+ - Upgrade, or a rare boss drop (rate not final)
From: King Goopy - Deep Wilderness; Chaos Elemental - Deep Wilderness; Vel'Zhar - The infernal pit; The Progenitor - Sealed spirit cave; The Cinder Prophet - Wilderness level 46, north of the Lava Maze; Chambers of Xeric - Raid (solo or a group of up t...
Enchant a tier II weapon at a Goop enchantment table (home or Edgeville) (750 Goopy tokens + 75M coins). The Twisted bow comes from the Chambers of Xeric. The best weapon of each line - and the Twi...
REV Revenant weapons
1/300 (xbow 1/2500, sceptre 1/1500, ether 1/600) (rate not final)
From: Blood revenants - Graveyard of Shadows (Wilderness); Revenant Overlord - Wilderness level 23, above the Graveyard of Shadows; Revenant Dragon - Wilderness level 32, past the revenant bone yard.
Open to everyone - the Graveyard and the revenant bosses are in the Wilderness. Extra damage against revenants. The Goopy ether sceptre upgrades at the Goop table (tier II / III).
WILD Wilderness boss weapons
1/150 each; new ones 1/60-1/1,200 from own boss (rate not final)
From: Venenatis - Wilderness; Callisto - Deep Wilderness; Chaos Fanatic - Deep Wilderness; Crazy archaeologist - Wilderness; Vet'ion - Wilderness; Slimetongue - Wilderness level 6, north-east of Edgeville; The Crimson Executioner - Wilderness level 29,...
Each weapon comes from its own Wilderness boss. +20% damage against Wilderness monsters, Wilderness bosses and revenants. Never against players. The Goopy bone crossbow upgrades at the Goop table (...

Bosses

Every boss with a teleport. Wilderness bosses are marked - other players can attack you there.

What
Getting to a bossThe teleport screen's Bosses tab (any teleport spell in your spellbook) lists every boss with a tip and takes you there. ::bosses lists them by difficulty and ::drops (boss name) shows exactly what a boss drops.
Gorehorn, the Minotaur Warlord
Safe area
The minotaur warlord of Crandor. He gets angrier as he bleeds - when he lowers his horns, step off the marked line and he slams into the ground, dazed.
Rotroot
Safe area
A goop-rotted treant in the woods between Lumbridge and Draynor. Step off the roots when it shouts ROOTS! and kill its saplings - they heal it.
Ssithra the Venomfang
Safe area
A venom serpent in the Karamja jungle. Every spit stacks venom - stand in a cleansing spring to wash it off, kill her snakelings and move when she coils.
The Gloomcap
Safe area
A goop-rotted giant mushroom in the woods west of the Champions' Guild. Magic only. Step off the spore clouds, and burst its Spore pods - it takes half damage while they stand.
Rimeclaw
Safe area
A frozen giant in the Asgarnian Ice Dungeon. Frost breath at range, crushing blows up close - leave the marked ice and step back from the FROST SLAM.
Pit Warden
Safe area
Beginner boss in Lumbridge Swamp. Melee and goop throws - step away from GOOP SLAM.
The Chronolith
Safe area
A clockwork colossus in the Ourania cave. Leave the marked squares before time stops, stand at its side when the pendulum swings and hit it hard to break its rewind.
The Fen Matron
Safe area
The ghast mother of Mort Myre. Her touch drains prayer, her miasma poisons everyone close to her, and her Bog ghasts heal her - kill them first.
The Pale Reaper
Safe area
Never stand in front of the scythe: its Harvest heals it for every point it takes. Kill the Pale wisps that feed it and heal when Death marks you.
Grunk the Goop-Slinger
Safe area
A goop-drunk ogre chieftain in the Feldip Hills who only throws. Pray Missiles when he takes aim at you, and leave the tiles his goop volley lands on.
Sandmaw Tyrant
Safe area
A house-sized scarab in the southern desert. Hug its shell when the sandstorm comes, run when the sand cracks under you, and squash the Scarablings.
Shadowborne Assassin
Safe area
It vanishes and strikes the one standing apart - step off the marked tile. At 75/50/25% it splits into shadow clones: find the real one by its smoke.
Slagthrone
Safe area
Living rock on Death Plateau. Dodge the rockfall; when its skin turns to stone at half health, melee does nothing - switch to magic or ranged.
The Forgotten King
Safe area
At 80/55/30% he kneels and three Oath knights rise: kill them in the order he names. His style follows the last knight slain, and his decree spares only those in the light.
Gloopeye
Safe area
A one-eyed goop cyclops in the Piscatoris fields. Melee only. When its eye blazes, stop hitting it - it throws your damage back at you. Step away when it raises its club.
Old Mother Mire
Safe area
Kill her Mire spawn fast; she takes half damage while they live.
Slimetongue
Level 5 Wilderness
Wilderness level 6, a short run from the ditch. Goop spit (pray Missiles). Stay out of its sticky goop and step out of the square when it crouches to pounce.
The Gravecaller
Safe area
A necromancer in the Shayzien graveyard. Pray against each announced volley, leave the grave marks, and smash its Restless bones - it takes half damage while they stand.
The Stormforged Titan
Safe area
An iron titan on the Trollheim summit, for two. SPREAD OUT - its chain lightning jumps between players within 3 tiles. Step off glowing ground. Below 30% it overcharges: faster, with a longer chain.
Vexmother
Safe area
The emerald hive-queen in the Kalphite chamber. Her carapace shrugs off melee and ranged, her membrane shrugs off magic - watch which she shouts and switch.
Revenant Overlord
Level 22 Wilderness
Wilderness level 23, above the revenant graveyard. Its ward blocks the style that hurt it most - keep switching. Kill the thralls that feed it and step away from the ether burst.
The Goorilla
Safe area
A goop-mad gorilla king in the jungle south of Shilo Village. Its hide adapts to whatever style hits it most - keep switching. Leave the boulder zones. Bring friends.
The Eclipse Arbiter
Safe area
A judge of sun and moon on Lunar Isle, for three. The Sun casts magic, the Moon fights melee and ranged; it turns every ~25 s. STACK on the marked player to share the Verdict; in the Eclipse hide in its shadow.
The Crimson Magistrate
Level 17 Wilderness
Pray against each Sentence and move off the verdict tiles.
The Crimson Executioner
Level 28 Wilderness
Wilderness level 29. The Magistrate's headsman: blade up close, cleavers at range. Pray right or he heals on your blood. Step off the blood cross when he raises the blade.
Deepmaw
Safe area
A kraken-thing in the Dagannoth sea cave. When the water pulls, stand in a pillar of light; tentacles hold you in place - kill them.
Revenant Dragon
Level 31 Wilderness
Wilderness level 32, past the revenant bone yard. Bring an anti-dragon shield and antifire. Move off the ghostfire and kill the Ether wisps - it barely feels hits while they live.
The Ooze Wyrm
Safe area
A wyrm of living goop in the Mos Le'Harmless swamp. Its spit leaves ooze pools - get off them and stay off. Kill the Volatile oozes before they burst. Bring a team.
Nullmaw the Devourer
Safe area
A void-beast in the old Clan Wars arena, for a group of four. Its tether drains you while you stay within 5 tiles - run. Kill the void leeches before Nullmaw devours them, and run out of the dark after it pulls you in.
King Goopy
Level 47 Wilderness
Endgame. Goop rain, healing Gooplings and an enrage phase.
The Cinder Prophet
Level 45 Wilderness
Wilderness level 46, north of the Lava Maze. Pray Magic or its bolts burn your prayer. When it foresees fire, stand on a marked tile. Bring a team - and an escape plan.
Vel'Zhar
Safe area
An emerald fire demon in the infernal pit. Pray against each sentence, stand in a pillar of light when the inferno comes, kill the imps before they feed him. Bring a team.
The Progenitor
Safe area
The first goop, sealed in a spirit cave. Primordial rain, goop spawn that heal it if they reach it, a second phase of prayer switching and a final collapse. The hardest boss in Goopy's - bring your best team.
Goopy's Annihilator
Safe area
King Goopy's war-engine in the TzHaar Fight Pit, for five - the hardest boss. Switch prayers on its glow, break both turrets, and in Meltdown stay inside and find a coolant vent. It overheats after 10 minutes.
King Black Dragon
Level 42 Wilderness
Wilderness lever to the lair. Anti-dragon shield needed.
Chaos Elemental
Level 50 Wilderness - multi-combat
Deep Wilderness. Teleports you and unequips gear.
Chaos Fanatic
Level 40 Wilderness
Magic attacks and exploding green orbs.
Crazy Archaeologist
Level 24 Wilderness
Explosive books and ranged attacks - spread out.
Venenatis
Level 26 Wilderness
Hard-hitting spider. Protect from magic.
Vet'ion
Level 34 Wilderness
Lightning tiles and hellhounds. Two phases.
Callisto
Level 39 Wilderness - multi-combat
Huge melee bear. Protect from melee.
God Wars generals
Safe area
Graardor, Kree'arra, Zilyana and K'ril - walk in and fight them (::drops bandos etc.).

Pets & enchanting

Pet perks, the Pet enchantment table and where to get every material.

What
Pet perks and rarityA pet only helps while it follows you. The harder a pet is to get, the stronger its perk: Common, Uncommon, Rare, Very rare or Mythic. Examine a pet item to see its perk.
The Pet enchantment tableAt home, two tiles west of the Goop enchantment table (::petenchant opens the screen anywhere). Bring your pet and the materials. Each tier unlocks a pet power and makes the pet's perk 10% stronger.
The tier is the pet item's own (Lil' Goop (Tier 1) .. (Tier 5)) and trades with it. Every pet can reach Tier 5 (Season One pets stay cosmetic).
Where to get Pet essenceBoss kills (endgame bosses best), dissolving a pet, Slayer store 25 pts, Skilling shop 150 pts.
Where to get Enchanted goop shardsBoss kills (endgame bosses best), Slayer store 90 pts, Skilling shop 600 pts.
Turael's Slayer helmet upgrades use shards too.
Where to get Collector fragmentsBoss kills (endgame best), every 20th skilling task, Slayer store 60 pts, Skilling shop 500 pts. Sixty of them join into the Goopy Collector at the table: a Mythic pet that collects your stackable drops.
Where to get Wildsoul fragmentsWilderness boss kills only (The Cinder Prophet best). Elite and Legendary need them.
Best bosses for materialsThe endgame bosses (King Goopy, Vel'Zhar, The Progenitor, The Cinder Prophet, Nullmaw the Devourer, Goopy's Annihilator) drop materials most often, beginner ones least. In a group kill, everyone with 10%+ of its hitpoints rolls. ::drops shows the odds.

Slayer

Slayer tasks from Turael and Blood Slayer contracts, both at home.

What
Slayer with TuraelTurael stands south-east of the spawn and gives Slayer tasks by difficulty: monsters in the Slayer dungeon and, from Intermediate up, bosses outside the Wilderness. ::slayer tele drops you right next to yours.
Difficulties: Beginner (everyone, 150k coins + 2 pts), Intermediate (combat 40, 300k coins + 4 pts), Advanced (combat 70, 600k coins + 7 pts), Expert (combat 100, 1M coins + 10 pts).
Slayer points and rewardsSlayer XP per kill = the monster's hitpoints (boss kills up to 1,000). Every 10th task in a row pays triple points. A Slayer helmet (Turael's shop): +5% damage on task; Turael upgrades it. Rerolls are free and keep your streak.
Blood Slayer contractsThe Blood Slayer Master, next to Turael, gives monster contracts: revenants, druids or bosses.
Tiers: Easy (4 pts + 100k coins), Medium (9 pts + 250k coins), Hard (18 pts + 500k coins), Elite (35 pts + 1M coins).
Blood Slayer pointsEvery 10th contract in a row gives +50% points; cancelling resets the streak. Kills of the same person or your own connection don't count. Spend points with the Blood Slayer Merchant. ::task shows your contract.

PvP & Wilderness

Real risk, real rewards: blood money, revenants, Blood keys, bounties and Wilderness bosses.

What
Real riskOther players can attack you anywhere in the Wilderness. When you die you keep your 3 most valuable items (4 with Protect Item) and drop the rest; skulled you keep none (1 with Protect Item), and a red skull also blocks Protect Item.
Getting outYou can't teleport above level 20 Wilderness or while teleblocked in the Wilderness - walk south first. Pest Control and the Fight Caves are safe deaths: you keep your items there.
Blood moneyKilling players pays blood money. Kills on your own connection, or of the same victim as your last kill, don't get the full reward. Sell blood money with ::sellbm for 500 coins each, or to players on the Trading Post.
Edgeville ditchJust south of the Wilderness ditch at Edgeville - the classic place to start PKing. Cross the ditch and you are in the Wilderness.
Graveyard (revenants)
Level 19 Wilderness
Blood revenants - PvM with PKers hunting you.
Mage bankThe safe bank past the lever.
Blood keys and the Blood chestA Blood key opens the Blood chest - one stands at home against the south wall, one in Edgeville. Blood revenants drop keys, skilling can find them (base 1 in 600) and the Vote Shop and both Slayer shops sell them.
Bounties::bounty (name) (amount) puts at least 1,000 blood money on an online player's head; the server holds it and the killer takes the pot minus 5%. ::bounties lists them.
Skulls::skull gives you a white skull for 5 minutes and ::redskull a red one for 30 minutes - only if you want the risk.

Skilling & money making

Every skill has its own spot and merchant, and skilling pays coins.

What
Skilling paysSkilling actions pay coins on top of what you gather or make, and every skill spot has a merchant who buys your goods. ::guide opens the full money making guide.
Daily tasks::daily shows three tasks a day (reset at 00:00 UTC). Finishing all three adds a Blood Mystery Box, and ::daily reroll (1-3) swaps one unfinished task once a day.
Trading Post::market opens the Trading Post: place buy and sell offers in coins, they keep filling while you're offline and ::collect picks up what you earned. ::price (item) shows its price history. Not in the Wilderness.
MiningFalador: copper to runite in two rows, with a bank chest, the Ore merchant and Nurmof (every pickaxe).
SmithingVarrock: furnace, two anvils, a bank chest and the Metal merchant.
WoodcuttingSouth of Seers: normal to magic trees, a bank chest, the Lumber merchant (every axe, tinderbox) and a Tool Leprechaun (free axe for your level).
FiremakingChop the trees south of Seers and light the logs anywhere.
FletchingSeers' Village: the Fletcher (knives: Buy tools) and a bank chest. Logs from the woodcutting spot just south.
FishingCatherby beach: net, bait, lure, cage and harpoon spots, the Fish merchant, a bank chest and a Tool Leprechaun (free fishing tools for your level).
CookingLumbridge: two ranges, a bank chest and the Food merchant. Every range, stove and fire works.
CraftingNeitiznot bank, next to the gem trader: buy uncut gems, cut them for double their price.
HerbloreTaverley: the Herb merchant and a bank chest. Herbs from the Falador farm patches.
RunecraftingNorth of the Grand Exchange: every altar, air to blood, with essence rocks, a bank chest and the Rune merchant.
ThievingPort Sarim pier: every stall twice, from fruit (1) at the south end to gems (75) at the north. Every steal pays coins.
FarmingFalador farm: herb patches, two allotments (Farming 1+), Olivia (seeds) and a bank chest. Plant, come back in a few minutes and pick.
ConstructionRimmington: your house portal, workbenches, a bank chest and the Sawmill operator (planks, tools).
Agility: Gnome courseLevel 1. Gnome Stronghold course: seven obstacles, lap bonus at the pipes.
Agility: Barbarian courseLevel 35. Barbarian Outpost course. Squeeze through the pipe to start.
Agility: Wilderness course
Level 52 Wilderness
Level 52. Deep Wilderness - PKers can attack you. The biggest lap bonus. Open the gate to enter.
Prayer: Hill giantsBig bones in Edgeville dungeon. Bury them for Prayer XP.
Skilling groundsThe small grounds by Edgeville: trees, rocks, stalls, fishing, furnace, anvil and range. Tool Leprechaun: free axe, fishing tools and hammer, pickaxes for sale.

Minigames

Activities in the teleport screen's Minigames list, and the Goopy Casino.

What
Pest ControlKill pests for points and buy Void.
Safe: you keep your items if you die here.
Fight CavesFace TzTok-Jad - then risk your cape for the next tier.
Jad cape tiers: TzTok-Jad is free (a Fire cape per kill). Tiers 2-5 take your cape - lost if you die or leave, upgraded if you win. Nothing else is lost.
BarrowsSix brothers, one chest.
Duel ArenaStake and fight other players.
Goopy Casino::casino (or Minigames in the teleport screen) takes you to the Goopy Casino hall: dice duels, flower poker, 55x2 and blackjack for blood money, a bank and an exit portal home. The server holds both stakes, no house tax. ::gamble lists the commands.

Collection Log

Track the notable items you've earned and claim page rewards.

What
Your collection log::log opens it: the notable items of every boss, the Wilderness content, the mystery boxes, the pets and the weapon tiers. An item only counts when the game gives it to you - drops, chests, boxes, pets - never trades, shops or spawns.
Page rewardsFinish a page and claim its reward of coins and Goopy tokens, once, from the log.
Drop tables::drops (npc name) shows any monster's full drop table with exact chances, for example ::drops king goopy.

Battle Pass

The seasonal Battle Pass: free and premium reward tracks.

What
Rise of the Goop King
10 Oct 2026 - 28 Dec 2026 (UTC)
Running now, until 28 Dec 2026 (UTC); then 7 days to claim your rewards. 50 levels with a free and a premium reward track. ::bp opens it.
Earning Battle Pass XPDaily and weekly challenges (::bpchallenges) and everyday play give Battle Pass XP; everyday play is capped per day. Every level has a reward on the free track, open to everyone.
Premium trackPremium is a separate, optional purchase on the website store - it is not a donator rank. The Battle Pass screen's premium button shows whether it is on sale.
The Season HeraldThe Season Herald stands in the west doorway of the home square and opens the Battle Pass. ::bptitle and ::bpemote use the titles and emotes you unlock, ::wardrobe the cosmetics.
Titles::titles opens the Titles screen: every title you own, from every source, in its own colour. Click one to wear it, right-click it for Wear or Remove, or press No title. Titles you haven't earned yet are greyed with how to earn them. Cosmetic only.

Donator ranks

Optional ranks from store spending: Donator, Super and Uber, each with its own Donator Isle area.

What
Donator ranks are optionalRanks come from your total spent in the store (Donator $10, Super Donator $50, Uber Donator $250). Everything else on the server is open to everyone. ::donator opens the Donator Hub with every perk and zone.
Donator
$10 total spent in the store
[Donator] chat tag and rank icon. ::yell to the whole server every 40s. +2% luck on drop rolls. Trading Post: 8 offers at once (others 5). Opens the Grand Courtyard & Emerald Wing (::dz). Gilded Armoury: donator PK weapons for coins.
Sanctuary loot: coins, Goopy tokens, pet materials, boxes.
Super Donator
$50 total spent in the store
[Super Donator] chat tag and rank icon. ::yell to the whole server every 25s. +4% luck on drop rolls. Trading Post: 8 offers at once (others 5). Opens the Crystal Wing and every area below (::dz 1-2). Gilded Armoury: donator PK weapons for coins.
Tougher Sanctuary wing: more coins, tokens and rarer drops.
Uber Donator
$250 total spent in the store
[Uber Donator] chat tag and rank icon. ::yell to the whole server every 10s. +6% luck on drop rolls. Trading Post: 8 offers at once (others 5). Opens the Golden Wing and every area below (::dz 1-3). Gilded Armoury: donator PK weapons for coins.
Tougher Sanctuary wing: more coins, tokens and rarer drops. ::bank anywhere (not in the Wilderness, combat or duels).
Grand Courtyard & Emerald Wing
::dz 1 - Donator and up
The Goopy Monument, Rewards Showcases and the pet table; wolves, spirits and Briarheart in the Emerald forest.
Here: Bank chests, Regeneration pool, Token Trader & Quartermaster, Wing portals, Magic trees, shark fishing, Thornback wolves, spirits, Briarheart (boss).
Crystal Wing
::dz 2 - Super Donator and up
Violet crystal caverns: jellies, crawlers, gargoyles, crystal seams, the Amethyst Titan and the Prism Warden.
Here: Jellies, crawlers, gargoyles, Titan, Prism Warden (bosses), Crystal seams (pet loot), Bank chest, Quartermaster.
Golden Wing
::dz 3 - Uber Donator
The gilded palace: gargoyles, demons and shamans, Gooliath and Aurelius, the Celestial Sovereign.
Here: Bank chests, Quartermaster, Gargoyles, demons, shamans, Gooliath + Aurelius (bosses).

Server rules

The server rules, as on the website's rules page.

What
Be respectfulBe respectful. No harassment, hate speech or threats.
No real-world tradingNo real-world trading (selling items or accounts for real money). Use the official store.
No scammingNo scamming. Use the casino and the Trading Post.
No cheatingNo cheating: bots, macros, auto-clickers or exploiting bugs. Report bugs with ::bug.
No advertisingNo advertising other servers.
No spamNo spam, NSFW content or doxxing.
No begging staffDon't ask staff for free items or ranks.
Staff decisions are finalStaff decisions are final. Appeals go in the appeals channel on Discord.
Breaking the rulesBreaking the rules can get you muted, jailed or banned.
Your passwordStaff will never ask for your password.

FAQ

Quick answers to common questions.

What
Can I spawn items?No. Every item is earned - from monsters, bosses, skilling, shops, boxes or other players on the Trading Post.
How do I make money early?Skilling pays coins from level 1, and your starter tasks (::starter) and daily tasks (::daily) pay well. ::guide is the full money making guide.
Can I change my game mode?No - the mode you pick on your first login is permanent. ::mode shows yours and its perks.
What happens when I die?You keep your 3 most valuable items (4 with Protect Item) and drop the rest; with a skull you keep none (1 with Protect Item). Deaths in Pest Control and the Fight Caves are safe.
Why can't I teleport?Teleports are blocked in jail, while you're busy, while teleblocked in the Wilderness and above level 20 Wilderness.
One of my items brokeSome items break when you die in the Wilderness (anywhere else you keep everything, unbroken). Perdu repairs them (and broken Barrows) for blood money: at home in front of the south stalls, or in Lumbridge. Carry them in your inventory.
Can I play Castle Wars?No - Castle Wars has been removed from Goopy's RSPS.
How do I change my password?::changepassword (new password) (4 to 19 characters). Staff will never ask for your password.
How do I open this guide again?Type ::adventure or ::ag. Add a section, like ::ag slayer, to jump straight to it.

Numbers on this wiki come from the server itself. If something in game looks different, the game is right - tell us on Discord or with ::bug.