Edgeville & teleports
What's at home and where the teleports go.
Edgeville (the old home)
Home is Kourend Castle square (::home). Edgeville (::edge) was the old home and still has:
- Bank chest with the rejuvenation pool on its left: the pool restores HP, prayer, special attack and run energy and cures poison.
- Blood chest right of the bank chest: open it with a Blood key (see Blood chest).
- Edgeville hall (north): the Altar of the Occult (switch to any spellbook) and the Goop enchantment table for weapon upgrades.
- Trading Post Clerk at the west wall of the hall, next to the Blood Slayer NPCs.
- Goopy Guide by the spawn, just outside the hall. Blood Slayer Master, Blood Slayer Merchant and the Slayer Master in a row along the west wall of the hall.
- Boss Master in the south-west house, Teleport Wizard in the east house.
- Vote Shop just outside the store house door.
The store house (general store)
West of the bank. Every shop takes coins:
- Consumables Shop - food and potions
- Melee Shop - armour and melee weapons
- Ranged Shop - ranged gear, ammo and the dwarf cannon
- Goopy Store Keeper - the credit store
- Magic Shop - mage gear
- Runes Shop - runes
- Skilling Supplies - tools and supplies
- General Store - buys common items (worth up to 50,000) for 15% of their value; rare drops, Goopy exclusives and blood money gear go on the Trading Post
The Make-over mage just inside the door changes your character's look for free.
Teleports
Use the teleports in your spellbook. Other teleports... opens the full menu:
| Category | Where it goes |
|---|---|
| NPCs | Every important NPC: Goopy Guide, store keepers, Trading Post Clerk, Blood Slayer, Boss Master, Perdu (repairs broken items, at home and in Lumbridge), Emblem Trader (home), skill merchants and more |
| Cities | Edgeville, Varrock, Grand Exchange, Lumbridge, Falador, Draynor, Al Kharid, Port Sarim, Camelot, Seers', Catherby, Ardougne, Yanille, Canifis, Rellekka, Taverley, Burthorpe, Brimhaven, Shilo, Musa Point, Neitiznot |
| Training | Rock crabs, the Gemstone Crab, Hill giants, Green dragons, Elder chaos druids, Blood revenants, God Wars Dungeon |
| Skilling | A spot for every skill, each with its own merchant (see Money making) |
| Slayer | The Slayer dungeon, the Blood Slayer master and the Blood Slayer task areas |
| Minigames | Duel Arena, Barrows, Fight Caves (the Jad cape tiers), Pest Control |
| Bosses | Every custom and Wilderness boss |
| Wilderness | Edgeville ditch, West and East dragons, the revenant graveyard, Bandit camp, Demonic ruins, Mage bank |
::home takes you back home to Kourend Castle square (::edge goes to Edgeville). ::revs goes straight to the revenants.Pest Control (Void)
Teleports > Minigames > Pest Control takes you straight to the island. It's an open, multi-combat hunting ground - no boats, portals or teams, so you can earn Void on your own. The island is safe: you keep your items if you die.
| Monster | Combat | Points per kill |
|---|---|---|
| Torcher | 49 | 1 |
| Shifter | 57 | 3 |
| Brawler | 76 | 5 |
During a Double Pest Control points world boost every kill pays twice. Spend points at the Void Knight by the landing:
| Reward | Points |
|---|---|
| Void knight top / robe | 150 each |
| Void knight gloves | 75 |
| Void mage, ranger or melee helm | 100 each |
| Elite void top / robe | 200 each |
Jad capes (Fight Caves)
Pray correctly or die. Teleports > Minigames > Fight Caves, then click the cave entrance in the TzHaar city. Defeat TzTok-Jad to get your first Fire cape (free, as often as you like - one cape per kill). To challenge the next tier you must bring the cape of the tier before (carried or worn) and risk it: it is taken when the fight starts. Win and it becomes the next cape; die, teleport out, leave through the cave exit or log out and it is gone for good. Nothing else is ever lost - the cave is a safe death.
Every Jad fights alone with you, in your own copy of the cave. Each attack is announced by its animation: rears up and spits fire = magic (Protect from Magic), stomps and rocks fall on you = ranged (Protect from Missiles), a swipe when you stand right next to him = melee (Protect from Melee - he only uses melee when you are next to him). The hit lands about 2 seconds after the animation; the prayer you have on when it lands blocks it completely, any other takes the full hit. Apex Jad attacks every 7 ticks, the others every 8.
| Tier | Boss | Hitpoints | Max hit (melee / ranged / magic) | Attacks every | You risk | Reward |
|---|---|---|---|---|---|---|
| 1 | TzTok-Jad | 250 | 97 / 97 / 95 | 8 ticks (4.8 s) | nothing | Fire cape Stab +1, Slash +4, Crush +1, Str +4, all defence +11 |
| 2 | Empowered Jad | 313 | 121 / 121 / 119 | 8 ticks (4.8 s) | Fire cape | Fire cape (T2) Stab +2, Slash +6, Crush +2, Str +6, all defence +14 |
| 3 | Infernal Jad | 391 | 151 / 151 / 149 | 8 ticks (4.8 s) | Fire cape (T2) | Fire cape (T3) Stab +3, Slash +8, Crush +3, Str +8, all defence +17 |
| 4 | Elder Jad | 489 | 189 / 189 / 186 | 8 ticks (4.8 s) | Fire cape (T3) | Fire cape (T4) Stab +4, Slash +10, Crush +4, Str +10, all defence +20 |
| 5 | Apex Jad | 611 | 236 / 236 / 233 | 7 ticks (4.2 s) | Fire cape (T4) | Infernal cape Stab +5, Slash +12, Crush +5, Str +12, all defence +23 |
Numbers on this wiki come from the server itself. If something in game looks different, the game is right - tell us on Discord or with ::bug.