Edgeville & teleports

What's at home and where the teleports go.

Edgeville (the old home)

Home is Kourend Castle square (::home). Edgeville (::edge) was the old home and still has:

  • Bank chest with the rejuvenation pool on its left: the pool restores HP, prayer, special attack and run energy and cures poison.
  • Blood chest right of the bank chest: open it with a Blood key (see Blood chest).
  • Edgeville hall (north): the Altar of the Occult (switch to any spellbook) and the Goop enchantment table for weapon upgrades.
  • Trading Post Clerk at the west wall of the hall, next to the Blood Slayer NPCs.
  • Goopy Guide by the spawn, just outside the hall. Blood Slayer Master, Blood Slayer Merchant and the Slayer Master in a row along the west wall of the hall.
  • Boss Master in the south-west house, Teleport Wizard in the east house.
  • Vote Shop just outside the store house door.

The store house (general store)

West of the bank. Every shop takes coins:

  • Consumables Shop - food and potions
  • Melee Shop - armour and melee weapons
  • Ranged Shop - ranged gear, ammo and the dwarf cannon
  • Goopy Store Keeper - the credit store
  • Magic Shop - mage gear
  • Runes Shop - runes
  • Skilling Supplies - tools and supplies
  • General Store - buys common items (worth up to 50,000) for 15% of their value; rare drops, Goopy exclusives and blood money gear go on the Trading Post

The Make-over mage just inside the door changes your character's look for free.

Teleports

Use the teleports in your spellbook. Other teleports... opens the full menu:

CategoryWhere it goes
NPCsEvery important NPC: Goopy Guide, store keepers, Trading Post Clerk, Blood Slayer, Boss Master, Perdu (repairs broken items, at home and in Lumbridge), Emblem Trader (home), skill merchants and more
CitiesEdgeville, Varrock, Grand Exchange, Lumbridge, Falador, Draynor, Al Kharid, Port Sarim, Camelot, Seers', Catherby, Ardougne, Yanille, Canifis, Rellekka, Taverley, Burthorpe, Brimhaven, Shilo, Musa Point, Neitiznot
TrainingRock crabs, the Gemstone Crab, Hill giants, Green dragons, Elder chaos druids, Blood revenants, God Wars Dungeon
SkillingA spot for every skill, each with its own merchant (see Money making)
SlayerThe Slayer dungeon, the Blood Slayer master and the Blood Slayer task areas
MinigamesDuel Arena, Barrows, Fight Caves (the Jad cape tiers), Pest Control
BossesEvery custom and Wilderness boss
WildernessEdgeville ditch, West and East dragons, the revenant graveyard, Bandit camp, Demonic ruins, Mage bank
::home takes you back home to Kourend Castle square (::edge goes to Edgeville). ::revs goes straight to the revenants.

Pest Control (Void)

Teleports > Minigames > Pest Control takes you straight to the island. It's an open, multi-combat hunting ground - no boats, portals or teams, so you can earn Void on your own. The island is safe: you keep your items if you die.

MonsterCombatPoints per kill
Torcher491
Shifter573
Brawler765

During a Double Pest Control points world boost every kill pays twice. Spend points at the Void Knight by the landing:

RewardPoints
Void knight top / robe150 each
Void knight gloves75
Void mage, ranger or melee helm100 each
Elite void top / robe200 each

Jad capes (Fight Caves)

Pray correctly or die. Teleports > Minigames > Fight Caves, then click the cave entrance in the TzHaar city. Defeat TzTok-Jad to get your first Fire cape (free, as often as you like - one cape per kill). To challenge the next tier you must bring the cape of the tier before (carried or worn) and risk it: it is taken when the fight starts. Win and it becomes the next cape; die, teleport out, leave through the cave exit or log out and it is gone for good. Nothing else is ever lost - the cave is a safe death.

Every Jad fights alone with you, in your own copy of the cave. Each attack is announced by its animation: rears up and spits fire = magic (Protect from Magic), stomps and rocks fall on you = ranged (Protect from Missiles), a swipe when you stand right next to him = melee (Protect from Melee - he only uses melee when you are next to him). The hit lands about 2 seconds after the animation; the prayer you have on when it lands blocks it completely, any other takes the full hit. Apex Jad attacks every 7 ticks, the others every 8.

TierBossHitpointsMax hit (melee / ranged / magic)Attacks everyYou riskReward
1TzTok-Jad25097 / 97 / 958 ticks (4.8 s)nothingFire cape
Stab +1, Slash +4, Crush +1, Str +4, all defence +11
2Empowered Jad313121 / 121 / 1198 ticks (4.8 s)Fire capeFire cape (T2)
Stab +2, Slash +6, Crush +2, Str +6, all defence +14
3Infernal Jad391151 / 151 / 1498 ticks (4.8 s)Fire cape (T2)Fire cape (T3)
Stab +3, Slash +8, Crush +3, Str +8, all defence +17
4Elder Jad489189 / 189 / 1868 ticks (4.8 s)Fire cape (T3)Fire cape (T4)
Stab +4, Slash +10, Crush +4, Str +10, all defence +20
5Apex Jad611236 / 236 / 2337 ticks (4.2 s)Fire cape (T4)Infernal cape
Stab +5, Slash +12, Crush +5, Str +12, all defence +23
The Infernal cape is announced to the whole server. Capes are untradeable and never sold in the Goopy Market.

Numbers on this wiki come from the server itself. If something in game looks different, the game is right - tell us on Discord or with ::bug.